public GameObjectDescription( string n, int t, int mod, float siz, int flag, Loot []l, uint []s )
     : this(n, t, mod)
 {
     BaseTreasure []bt = new BaseTreasure[] { new BaseTreasure( l, 100.0f ) };
     sound = s;
     loots = bt;
     size = siz;
     flags = flag;
     type = (byte)t;
 }