RandomHat() public static méthode

public static RandomHat ( ) : BaseHat
Résultat Server.Items.BaseHat
Exemple #1
0
        public Item Construct()
        {
            try
            {
                Item item;

                if (m_Type == typeof(BaseWeapon))
                {
                    item = Loot.RandomWeapon();
                }
                else if (m_Type == typeof(BaseArmor))
                {
                    item = Loot.RandomArmor();
                }
                else if (m_Type == typeof(BaseShield))
                {
                    item = Loot.RandomShield();
                }
                else if (m_Type == typeof(BaseJewel))
                {
                    item = Core.AOS ? Loot.RandomJewelry() : Loot.RandomArmorOrShieldOrWeapon();
                }
                else if (m_Type == typeof(BaseHat))
                {
                    item = Loot.RandomHat();
                }
                else if (m_Type == typeof(BaseInstrument))
                {
                    item = Loot.RandomInstrument();
                }
                else if (m_Type == typeof(Amber))                     // gem
                {
                    item = Loot.RandomGem();
                }
                else if (m_Type == typeof(ClumsyScroll))                     // low scroll
                {
                    item = RandomScroll(0, 1, 3);
                }
                else if (m_Type == typeof(ArchCureScroll))                     // med scroll
                {
                    item = RandomScroll(1, 4, 7);
                }
                else if (m_Type == typeof(SummonAirElementalScroll))                     // high scroll
                {
                    item = RandomScroll(2, 8, 8);
                }
                else
                {
                    item = Activator.CreateInstance(m_Type) as Item;
                }

                return(item);
            }
            catch
            {
            }

            return(null);
        }
Exemple #2
0
        public Item Construct(bool inTokuno, bool isMondain, bool isStygian)
        {
            try
            {
                Item item;

                if (Type == typeof(BaseRanged))
                {
                    item = Loot.RandomRangedWeapon(inTokuno, isMondain, isStygian);
                }
                else if (Type == typeof(BaseWeapon))
                {
                    item = Loot.RandomWeapon(inTokuno, isMondain, isStygian);
                }
                else if (Type == typeof(BaseArmor))
                {
                    if (0.80 > Utility.RandomDouble())
                    {
                        item = Loot.RandomArmor(inTokuno, isMondain, isStygian);
                    }
                    else
                    {
                        item = Loot.RandomHat(inTokuno);
                    }
                }
                else if (Type == typeof(BaseShield))
                {
                    item = Loot.RandomShield(isStygian);
                }
                else if (Type == typeof(BaseJewel))
                {
                    item = Loot.RandomJewelry(isStygian);
                }
                else if (Type == typeof(BaseInstrument))
                {
                    item = Loot.RandomInstrument();
                }
                else if (Type == typeof(Amber)) // gem
                {
                    item = Loot.RandomGem();
                }
                else if (Type == typeof(BlueDiamond)) // rare gem
                {
                    item = Loot.RandomRareGem();
                }
                else
                {
                    item = Activator.CreateInstance(Type) as Item;
                }

                return(item);
            }
            catch (Exception e)
            {
                Diagnostics.ExceptionLogging.LogException(e);
            }

            return(null);
        }