public GameObjectDescription( string n, int t, int mod, float siz, int flag, Loot []l, uint []s ) : this(n, t, mod) { BaseTreasure []bt = new BaseTreasure[] { new BaseTreasure( l, 100.0f ) }; sound = s; loots = bt; size = siz; flags = flag; type = (byte)t; }