public static RegisterEncoded ( int packetID, bool ingame, OnEncodedPacketReceive onReceive ) : void | ||
packetID | int | |
ingame | bool | |
onReceive | OnEncodedPacketReceive | |
Résultat | void |
public static void Initialize() { PacketHandlers.RegisterEncoded(0x1E, true, new OnEncodedPacketReceive(EquipLastWeaponRequest)); }
public static void Initialize() { PacketHandlers.RegisterEncoded(0x1E, true, EquipLastWeaponRequest); }