public void AddAlly(Guild g) { if (!m_Allies.Contains(g)) { m_Allies.Add(g); g.AddAlly(this); } }
public void AddAlly(Guild g) { if (m_Allies == null) { m_Allies = new ArrayList(); } if (!m_Allies.Contains(g)) { m_Allies.Add(g); g.AddAlly(this); } }
public void AddAlly( Guild g ) { if ( !m_Allies.Contains( g ) ) { m_Allies.Add( g ); g.AddAlly( this ); } }
public void AddAlly( Guild g ) { if (m_Allies == null) m_Allies = new ArrayList(); if ( !m_Allies.Contains( g ) ) { m_Allies.Add( g ); g.AddAlly( this ); } }