public void Reset()
			{
				m_Index = -1;
				m_CurrentElement = null;
			}
			public bool MoveNext()
			{
				if ( ( m_Index < ( m_Collection.Count - 1 ) ) )
				{
					m_Index++;
					m_CurrentElement = m_Collection[m_Index];
					return true;
				}

				m_Index = m_Collection.Count;
				return false;
			}
		public void Insert( int index, PvPKillEntry value )
		{
			List.Insert( index, value );
		}
		public void Remove( PvPKillEntry value )
		{
			List.Remove( value );
		}
		public int IndexOf( PvPKillEntry value )
		{
			return List.IndexOf( value );
		}
		public bool Contains( PvPKillEntry value )
		{
			return List.Contains( value );
		}
		public int Add( PvPKillEntry value )
		{
			return List.Add( value );
		}