public void Reset() { m_Index = -1; m_CurrentElement = null; }
public bool MoveNext() { if ( ( m_Index < ( m_Collection.Count - 1 ) ) ) { m_Index++; m_CurrentElement = m_Collection[m_Index]; return true; } m_Index = m_Collection.Count; return false; }
public void Insert( int index, PvPKillEntry value ) { List.Insert( index, value ); }
public void Remove( PvPKillEntry value ) { List.Remove( value ); }
public int IndexOf( PvPKillEntry value ) { return List.IndexOf( value ); }
public bool Contains( PvPKillEntry value ) { return List.Contains( value ); }
public int Add( PvPKillEntry value ) { return List.Add( value ); }