Exemple #1
0
        private GameEventData <T> GetOrCreateLocalData()
        {
            IGameEventData    untypedData = Owner.EventData.Get(_metadata.Id);
            GameEventData <T> data;

            if (untypedData != null)
            {
                // data found!
                data = (GameEventData <T>)untypedData;
            }
            else
            {
                // No data found! Create new data.
                data = new GameEventData <T>();
                Owner.EventData.Set(_metadata.Id, data);
            }

            return(data);
        }
Exemple #2
0
        public void Add <T>(int id) where T : EventArgs
        {
            if (Owner.EventData.Get(id) != null)
            {
                return;
            }

            if (id < 0 || id >= GameObject.EventMetadata.Count)
            {
                string message = string.Format(
                    CultureInfo.InvariantCulture,
                    "Unknown ID. No game object event with the ID '{0}' and type '{1}' was defined. "
                    + "Game object events must be defined using GameObject.CreateEvent() before they can be used.",
                    id,
                    typeof(T).FullName);
                throw new ArgumentException(message, "id");
            }

            var data = new GameEventData <T>();

            Owner.EventData.Set(id, data);
        }