internal void ReadOGGConfiguration(Reader reader)
        {
            byte Music_count = reader.ReadByte();

            for (int i = 0; i < Music_count; ++i)
            { Music.Add(reader.ReadString()); }
        }
 public FileInfo(Reader reader)
 {
     FileName = reader.ReadString();
     //Console.WriteLine(FileName);
     fileSize = reader.ReadUInt32();
     Filedata = reader.ReadBytes(fileSize);
 }
        internal void ReadWAVConfiguration(Reader reader)
        {
            byte SoundFX_count = reader.ReadByte();

            for (int i = 0; i < SoundFX_count; ++i)
            { SoundFX.Add(reader.ReadString()); }
        }
 public DirInfo(Reader reader)
 {
     Directory = reader.ReadString();
     // Console.WriteLine(Directory);
     Address = reader.ReadInt32();
 }