internal void ReadOGGConfiguration(Reader reader) { byte Music_count = reader.ReadByte(); for (int i = 0; i < Music_count; ++i) { Music.Add(reader.ReadString()); } }
public FileInfo(Reader reader) { FileName = reader.ReadString(); //Console.WriteLine(FileName); fileSize = reader.ReadUInt32(); Filedata = reader.ReadBytes(fileSize); }
internal void ReadWAVConfiguration(Reader reader) { byte SoundFX_count = reader.ReadByte(); for (int i = 0; i < SoundFX_count; ++i) { SoundFX.Add(reader.ReadString()); } }
public DirInfo(Reader reader) { Directory = reader.ReadString(); // Console.WriteLine(Directory); Address = reader.ReadInt32(); }