Exemple #1
0
        public ObjectLayout(Reader reader)
        {
            Title = reader.ReadRSDKString();

            Music       = reader.ReadByte();
            Background  = reader.ReadByte();
            PlayerXpos  = (ushort)(reader.ReadByte() << 8);
            PlayerXpos |= reader.ReadByte();
            PlayerYPos  = (ushort)(reader.ReadByte() << 8);
            PlayerYPos |= reader.ReadByte();

            // Read objects from the item file
            int ObjCount = reader.ReadByte() << 8;

            ObjCount |= reader.ReadByte();

            Object.cur_id = 0;

            for (int i = 0; i < ObjCount; i++)
            {
                // Add object
                objects.Add(new Object(reader));
            }
            reader.Close();
        }
        internal void ReadObjectsSpriteSheets(Reader reader)
        {
            byte objectSheets_count = reader.ReadByte();

            for (int i = 0; i < objectSheets_count; ++i)
            { ObjectSpritesheets.Add(reader.ReadRSDKString()); }
        }
Exemple #3
0
        public Scene(Reader reader)
        {
            // Separate path components
            String dirname  = Path.GetDirectoryName(reader.GetFilename());
            String basename = "\\" + Path.GetFileNameWithoutExtension(reader.GetFilename());

            String itmPath = dirname + basename + ".itm";

            Reader ITMreader = new Reader(itmPath);

            Title = ITMreader.ReadRSDKString();

            width     = reader.ReadByte();
            height    = reader.ReadByte();
            MapLayout = new ushort[height][];
            for (int i = 0; i < height; i++)
            {
                MapLayout[i] = new ushort[width];
            }

            // Read map data from the map file
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    MapLayout[y][x] = reader.ReadByte();
                }
            }

            Music       = ITMreader.ReadByte();
            Background  = ITMreader.ReadByte();
            PlayerXpos  = (short)(ITMreader.ReadByte() << 8);
            PlayerXpos |= ITMreader.ReadByte();
            PlayerYPos  = (short)(ITMreader.ReadByte() << 8);
            PlayerYPos |= ITMreader.ReadByte();

            // Read objects from the item file
            int ObjCount = ITMreader.ReadByte() << 8;

            ObjCount |= ITMreader.ReadByte();

            Object.cur_id = 0;

            for (int i = 0; i < ObjCount; i++)
            {
                // Add object
                objects.Add(new Object(ITMreader));
            }
            reader.Close();
        }
        internal void ReadObjectsNames(Reader reader)
        {
            byte objects_count = reader.ReadByte();

            for (int i = 0; i < objects_count; ++i)
            {
                ObjectData OD = new ObjectData();
                OD.FilePath = reader.ReadRSDKString();
                Objects.Add(OD);
            }

            for (int i = 0; i < objects_count; i++)
            {
                Objects[i].SpriteSheetID = reader.ReadByte();
            }
        }
Exemple #5
0
        public Animation(Reader reader, bool DreamcastVer = false)
        {
            Unknown    = reader.ReadByte();
            PlayerType = reader.ReadByte();

            this.DreamcastVer = DreamcastVer;

            int spriteSheetCount = 3;

            if (DreamcastVer) //The Dreamcast Demo of retro-sonic only had 2 spritesheets per animation...
            {
                spriteSheetCount = 2;
            }
            else //But the PC demo has 3 spritesheets per animation! so we set that here!
            {
                spriteSheetCount = 3;
            }

            var animationCount = reader.ReadByte();

            for (int i = 0; i < 3; ++i)
            {
                if (i == 2 && DreamcastVer)
                {
                    SpriteSheets[i] = "<NULL>";
                }
                else
                {
                    SpriteSheets[i] = reader.ReadRSDKString();
                    string tmp = "";
                    for (int ii = 0; ii < SpriteSheets[i].Length - 1; ii++) //Fixes a crash when using the string to load (by trimming the null char off)
                    {
                        tmp += SpriteSheets[i][ii];
                    }
                    SpriteSheets[i] = tmp;
                }
            }

            for (int i = 0; i < animationCount; ++i)
            {
                Animations.Add(new AnimationEntry(reader));
            }
            reader.Close();
        }
        public Animation(Reader reader, bool DreamcastVer = false)
        {
            Unknown    = reader.ReadByte();
            PlayerType = reader.ReadByte();

            this.DreamcastVer = DreamcastVer;

            int spriteSheetCount = 3;

            if (DreamcastVer) //The Dreamcast Demo of retro-sonic only had 2 spritesheets per animation...
            {
                spriteSheetCount = 2;
            }
            else //But the PC demo has 3 spritesheets per animation! so we set that here!
            {
                spriteSheetCount = 3;
            }

            var animationCount = reader.ReadByte();

            for (int i = 0; i < 3; ++i)
            {
                if (i == 2 && DreamcastVer)
                {
                    SpriteSheets[i] = "<NULL>";
                }
                else
                {
                    SpriteSheets[i] = reader.ReadRSDKString();
                }
            }

            for (int i = 0; i < animationCount; ++i)
            {
                Animations.Add(new AnimationEntry(reader));
            }
            reader.Close();
        }