Exemple #1
0
        static MyPets()
        {
            _petLua = PetLua.Instance;

            _pets            = new BattlePet[3];
            _pets[0]         = new BattlePet();
            _pets[1]         = new BattlePet();
            _pets[2]         = new BattlePet();
            _enemeyActivePet = new BattlePet();
            _activePet       = 0; // 0 to 2
            Reported         = "";
            _weather         = "";

            //updatePets();                 --Removed because we might not always have 3 pets.
            updateMyPets();         // TODO: test with 1 pet acc
            updateEnemyActivePet();
        }
Exemple #2
0
        static MyPets()
        {
            _petLua = PetLua.Instance;

            _pets = new BattlePet[3];
            _pets[0] = new BattlePet();
            _pets[1] = new BattlePet();
            _pets[2] = new BattlePet();
            _enemeyActivePet = new BattlePet();
            _activePet = 0;   // 0 to 2
            Reported = "";
            _weather = "";

            //updatePets();                 --Removed because we might not always have 3 pets.
            updateMyPets();         // TODO: test with 1 pet acc
            updateEnemyActivePet();
        }