static MyPets() { _petLua = PetLua.Instance; _pets = new BattlePet[3]; _pets[0] = new BattlePet(); _pets[1] = new BattlePet(); _pets[2] = new BattlePet(); _enemeyActivePet = new BattlePet(); _activePet = 0; // 0 to 2 Reported = ""; _weather = ""; //updatePets(); --Removed because we might not always have 3 pets. updateMyPets(); // TODO: test with 1 pet acc updateEnemyActivePet(); }