private void OnSceneChanged(Scene _, Scene scene) { if (scene.name == "Menu") { ProgressUI.CreateSettingsUI(); } }
private void OnSceneChanged(Scene _, Scene scene) { if (scene.name == "Menu") { ProgressUI.CreateSettingsUI(); } if (env.Contains(scene.name)) { new GameObject("Counter").AddComponent <Counter>(); new GameObject("ScoreCounter").AddComponent <ScoreCounter>(); } }