示例#1
0
 private void OnSceneChanged(Scene _, Scene scene)
 {
     if (scene.name == "Menu")
     {
         ProgressUI.CreateSettingsUI();
     }
 }
        private void OnSceneChanged(Scene _, Scene scene)
        {
            if (scene.name == "Menu")
            {
                ProgressUI.CreateSettingsUI();
            }

            if (env.Contains(scene.name))
            {
                new GameObject("Counter").AddComponent <Counter>();
                new GameObject("ScoreCounter").AddComponent <ScoreCounter>();
            }
        }