private void UpdateWeapons()
        {
            var weapons = PoeNinjaApi.GetWeapons();

            foreach (var weapon in weapons)
            {
                var dbDivinationCard = Context.Weapons.SingleOrDefault(d => d.InGameId == weapon.InGameId);
                if (dbDivinationCard == default(Weapon))
                {
                    Context.Weapons.Add(weapon);
                }
                else
                {
                    weapon.PriceInChaos   = weapon.PriceInChaos;
                    weapon.PriceInExalted = weapon.PriceInExalted;
                }
            }

            Context.SaveChanges();
        }