//calls in the important methods of drawing the pacman and ghosts sprites //along with its movement scripts public void PlayGame() { pacman.animateddirection(); pacman.Draw(); pacman.Move(); //calls in the foreach methods to draw and provide movement for the ghosts GhostsMove(); GhostsDraw(); //each time pacman eats a pellet it increases his score by 1; if (pacman.Eatpellets()) { points++; if (points == 10) { points += 1; } if (points == 25) { points += 5; } } //if (maze.NKibbles == points) //{ // wingame = true; //} }