private void Form1_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Up) { game.ChangeDirecton(Direction.up); } else if (e.KeyCode == Keys.Down) { game.ChangeDirecton(Direction.down); } else if (e.KeyCode == Keys.Right) { game.ChangeDirecton(Direction.right); } else if (e.KeyCode == Keys.Left) { game.ChangeDirecton(Direction.left); } }