private void PacmanForm_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; g.Clear(Color.White); Random rand = new Random(); int count = 24; for (int i = 0; i < foodWorld.Length; i++) { for (int j = 0; j < foodWorld[i].Length; j++) { if (foodWorld[i][j]) { count++; g.DrawImageUnscaled(foodImage, j * Pacman.Radius * 2 + (Pacman.Radius * 2 - foodImage.Height) / 2, i * Pacman.Radius * 2 + (Pacman.Radius * 2 - foodImage.Width) / 2); } } } Brush b = new SolidBrush(Color.Red); foreach (Prepreka p in prepreki) { g.FillRectangle(b, p.P.X * Pacman.Radius * 2, p.P.Y * Pacman.Radius * 2, 2 * Pacman.Radius, 6 * Pacman.Radius); } textBox1.Text = String.Format("Points: {0}", WORLD_HEIGHT * WORLD_WIDTH - count); progressBar1.Value = WORLD_HEIGHT * WORLD_WIDTH - count; pacman.Draw(g); }
public void GamePlay()//the event that occurs every timer tick, this is when the game is running { scoreLabel.Text = "Score: " + pacman.Score.ToString(); maze.Draw(); PacmanAnimation(); pacman.Draw(); ChasePacman(); MoveGhouls(); CheckNumberOfKibble(); CheckForPacmanGhouls(); DrawGhouls(); foreach (Ghoul ghoul in ghouls) { if (ghoul.FoundPacman == true) { pacmanDeath.Play(); pacman.Life--; if (pacman.Life == 0) { gameEnd = true; } else if (pacman.Life > 0) { StartNewLife(); } } } }
private void Form1_Paint(object sender, PaintEventArgs e) { //for (int i = 0; i < 8; i++) //{ // xx[i] = x.Split(',')[i]; // yy[i] =y.Split(',')[i]; //} Graphics g = e.Graphics; g.Clear(Color.White); for (int i = 0; i < foodWorld.Length; i++) { for (int j = 0; j < foodWorld[i].Length; j++) { if (foodWorld[i][j]) { g.DrawImageUnscaled(foodImage, j * Pacman.Radius * 2 + (Pacman.Radius * 2 - foodImage.Height) / 2, i * Pacman.Radius * 2 + (Pacman.Radius * 2 - foodImage.Width) / 2); } } } g.FillRectangle(brush, 40, 40, 40, 120); g.FillRectangle(brush, 0, 240, 40, 120); g.FillRectangle(brush, 200, 0, 40, 120); g.FillRectangle(brush, 320, 40, 40, 120); g.FillRectangle(brush, 240, 240, 40, 120); g.FillRectangle(brush, 520, 80, 40, 120); g.FillRectangle(brush, 320, 200, 40, 120); g.FillRectangle(brush, 520, 240, 40, 120); pacman.Draw(g); if (Poeni == 149) { timer.Stop(); } }
//calls in the important methods of drawing the pacman and ghosts sprites //along with its movement scripts public void PlayGame() { pacman.animateddirection(); pacman.Draw(); pacman.Move(); //calls in the foreach methods to draw and provide movement for the ghosts GhostsMove(); GhostsDraw(); //each time pacman eats a pellet it increases his score by 1; if (pacman.Eatpellets()) { points++; if (points == 10) { points += 1; } if (points == 25) { points += 5; } } //if (maze.NKibbles == points) //{ // wingame = true; //} }
/// <summary> /// Draw code of the program /// </summary> private void Draw() { window.Clear(); Score.Draw(window); if (gameState == GameState.Ready) { window.Draw(readyText); } if (gameState == GameState.Lose) { window.Draw(gameOverText); } grid.Draw(window); pacman.Draw(window); blinky.Draw(window); inky.Draw(window); pinky.Draw(window); clyde.Draw(window); window.Display(); }
public void Draw(SpriteBatch spriteBatch) { for (int i = 0; i < level.GetLength(0); i++) { for (int j = 0; j < level.GetLength(1); j++) { level[i, j].Draw(spriteBatch); } } foreach (Food f in food) { f.Draw(spriteBatch); } pacman.Draw(spriteBatch); foreach (Character g in ghosts) { g.Draw(spriteBatch); } if (start_timer > 0) { spriteBatch.DrawString(font, "Game starts in " + (int)start_timer + " seconds", new Vector2(5, 5), Color.White); } else { spriteBatch.DrawString(font, "Score: " + score, new Vector2(5, 5), Color.White); spriteBatch.DrawString(font, "Lives: " + pacman.Health(), new Vector2(tile_X * 16 - (int)font.MeasureString("Lives: " + pacman.Health()).Length() - 5, 5), Color.White); } }
public void DrawGraphic() { using (var g = Graphics.FromImage(Background)) { this.DrawBackGround(g); this.DrawInterior(g); this.DrawDots(g); pacman.Draw(g); pinky.Draw(g); } }
void timer_Tick(object sender, EventArgs e) { Graphics g = Graphics.FromImage(doubleBuffer); g.Clear(Color.White); for (int i = 0; i < foodWorld.Length; i++) { for (int j = 0; j < foodWorld[i].Length; j++) { if (pacman.X == j && pacman.Y == i) { foodWorld[i][j] = false; } if (foodWorld[i][j]) { g.DrawImageUnscaled(foodImage, j * Pacman.RADIUS * 2 + (Pacman.RADIUS * 2 - foodImage.Height) / 2, i * Pacman.RADIUS * 2 + (Pacman.RADIUS * 2 - foodImage.Width) / 2); } } } pacman.Move(WORLD_WIDTH, WORLD_HEIGHT); pacman.Draw(g); graphics.DrawImageUnscaled(doubleBuffer, 0, 0); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { DrawWallBlocks(spriteBatch); DrawFoodBlocks(spriteBatch); DrawBonusBlocks(spriteBatch); pacMan.Draw(gameTime, spriteBatch); foreach (Enemy enemy in enemies) { enemy.Draw(gameTime, spriteBatch); } base.Draw(gameTime); }
private void Form1_Paint(object sender, PaintEventArgs e) { e.Graphics.Clear(Color.White); for (var i = 0; i < _foodWorld.Length; i++) { for (var j = 0; j < _foodWorld[i].Length; j++) { if (_foodWorld[i][j]) { e.Graphics.DrawImageUnscaled(_foodImage, j * Pacman.Radius * 2 + (Pacman.Radius * 2 - _foodImage.Height) / 2, i * Pacman.Radius * 2 + (Pacman.Radius * 2 - _foodImage.Width) / 2); } } } _pacman.Draw(e.Graphics); }
private void Form1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; g.Clear(Color.White); for (int i = 0; i < foodWorld.Length; i++) { for (int j = 0; j < foodWorld[i].Length; j++) { if (foodWorld[i][j]) { g.DrawImageUnscaled(foodImage, j * Pacman.Radius * 2 + (Pacman.Radius * 2 - foodImage.Height) / 2, i * Pacman.Radius * 2 + (Pacman.Radius * 2 - foodImage.Width) / 2); } } } pacman.Draw(g); }
private void Form1_Paint(object sender, PaintEventArgs e) { drawOranges(e.Graphics); game.Draw(e.Graphics); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here spriteBatch.Begin(); int nbBean = 0; for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { if (map[i, j] == 1 || map[i, j] == 3) { nbBean++; } } } if (nbBean == 0) { map = (int[, ])oldMap.Clone(); pacman.Map = map; pacman.Position = Util.Vector(17, 13); for (int i = 0; i < ghosts.GetLength(0); i++) { ghosts[i].Position = Util.Vector(14, 12 + i); } } if (lifes <= 0) { string end = "GAME OVER"; Vector2 size = font.MeasureString(end); spriteBatch.DrawString(font, end, new Vector2(Window.ClientBounds.Width / 2 - size.X / 2, Window.ClientBounds.Height / 2 - size.Y / 2), Color.White); } else { for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { switch (map[i, j]) { case 0: wall.Position = Util.Vector(i, j); wall.Draw(spriteBatch, gameTime); break; case 1: bean.Position = Util.Vector(i, j); bean.Draw(spriteBatch, gameTime); break; case 3: gros_bean.Position = Util.Vector(i, j); gros_bean.Draw(spriteBatch, gameTime); break; } } } pacman.Draw(spriteBatch, gameTime); foreach (Ghost ghost in ghosts) { ghost.Draw(spriteBatch, gameTime); } string stat = "Score : " + score + "\n\nLifes : " + lifes; Vector2 size = font.MeasureString(stat); spriteBatch.DrawString(font, stat, new Vector2(screenWidth - 100, 50), Color.White); } spriteBatch.End(); base.Draw(gameTime); }
private void Form1_Paint_1(object sender, PaintEventArgs e) { this.BackColor = Color.Black; Graphics g = e.Graphics; g.Clear(Color.Black); for (int i = 0; i < foodWorld.Length; i++) { for (int j = 0; j < foodWorld[i].Length; j++) { if (foodWorld[i][j]) { g.DrawImageUnscaled(foodImage, j * 20 * 2 + (20 * 2 - foodImage.Height) / 2, i * 20 * 2 + (20 * 2 - foodImage.Width) / 2); if (i == 0) { foodWorld[i][j] = false; } /* if (i == 3 && j < 4) * { * g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, i * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); * obstacleWorld[i][j] = false; * } * else if (j == 2 && i < 2) * { * g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, i * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); * obstacleWorld[i][j] = false; * } * else if (i == 7 && (5 < j && j < 8)) * { * g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, i * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); * obstacleWorld[i][j] = false; * } * else if (i == 7 && (2 < j && j < 5)) * { * g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, i * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); * obstacleWorld[i][j] = false; * } * else if (i < 7 && j == 5) * { * g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, i * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); * obstacleWorld[i][j] = false; * } */ } if (!obstacleWorld[i][j]) { g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, i * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); } } } if (randomFlag) { randomFlag = false; Random random = new Random(); for (int i = 0; i < 3; i++) { int x = random.Next(foodWorld.Length - 5); for (int j = 0; j < 3; j++) { g.DrawImageUnscaled(obstacleImage, j * 20 * 2 + (20 * 2 - obstacleImage.Height) / 2, x + 1 * 20 * 2 + (20 * 2 - obstacleImage.Width) / 2); obstacleWorld[x + 1][j] = false; } } } if (foodflag) { foodflag = false; for (int i = 0; i < obstacleWorld.Length; i++) { for (int j = 0; j < obstacleWorld[i].Length; j++) { if (obstacleWorld[i][j]) { foodCount++; } } } } pacman.Draw(g); }