Exemple #1
0
        public GameServer(PlayPage playpage, string name,
            string portUDP1, string portUDP2,
            string portTCP1L, string portTCP1S,
            string portTCP2L, string portTCP2S,
            string portTCP3L, string portTCP3S)
        {
            serverBussyflag = false;
            this.playpage = playpage;
            gameData = new GameData();

            serverUDP = new UDPListener(playpage, name, portUDP1, portUDP2);

            firstConnectionClient = TCPClientRemote.Instance;
            firstConnectionClient.initTCPClient(playpage, name);
            firstConnectionClient.initListener(portTCP3L);
            firstConnectionClient.Received += firstConnectionReceived;

            this.portTCP3S = portTCP3S;
            this.portTCP2S = portTCP2S;
            this.portTCP1L = portTCP1L;

            server = new Server(playpage, portTCP2S);
            server.Received1 += onServerRecieved1;
            server.Received2 += onServerRecieved2;

            client = TCPClientRemote.Instance;
            client.initTCPClient(playpage, name);
            client.Received += OnReceived1;
            server.addForPlayer1Listener(portTCP1L);
            client.initListener(portTCP1S);
            server.addForPlayer2Listener(portTCP2L);
            client.initSender(portTCP1L, IPAdress.LocalIPAddress());
            server.addForPlayer1Sender(portTCP1S, IPAdress.LocalIPAddress());
            server.addForPlayer2Listener(portTCP2L);
        }
Exemple #2
0
 // TCP first connection
 private void firstConnectionReceived(string remoteMessage, string remoteAdress, string remotePort)
 {
     if (serverBussyflag)
     {
         firstConnectionClient.initSender(portTCP3S, remoteAdress);
         firstConnectionClient.SendRequest("Cancel server bussy");
     }
     else
     {
         if (firstConnectionClient.name.Equals(remoteMessage.Split('\r')[0]))
         {
             playpage.DisplayMessages("Check name: this same names");
             firstConnectionClient.initSender(portTCP3S, remoteAdress);
             firstConnectionClient.SendRequest("Cancel this same name");
         }
         else
         {
             playpage.DisplayMessages("Check name: different name");
             playpage.AddClient(remoteMessage.Split('\r')[0] + " " + remoteAdress + " " + remotePort);
         }
     }
 }
Exemple #3
0
        public GameServer(PlayPage playpage, string name,
                          string portUDP1, string portUDP2,
                          string portTCP1L, string portTCP1S,
                          string portTCP2L, string portTCP2S,
                          string portTCP3L, string portTCP3S)
        {
            serverBussyflag = false;
            this.playpage   = playpage;
            gameData        = new GameData();

            serverUDP = new UDPListener(playpage, name, portUDP1, portUDP2);

            firstConnectionClient = TCPClientRemote.Instance;
            firstConnectionClient.initTCPClient(playpage, name);
            firstConnectionClient.initListener(portTCP3L);
            firstConnectionClient.Received += firstConnectionReceived;

            this.portTCP3S = portTCP3S;
            this.portTCP2S = portTCP2S;
            this.portTCP1L = portTCP1L;

            server            = new Server(playpage, portTCP2S);
            server.Received1 += onServerRecieved1;
            server.Received2 += onServerRecieved2;


            client = TCPClientRemote.Instance;
            client.initTCPClient(playpage, name);
            client.Received += OnReceived1;
            server.addForPlayer1Listener(portTCP1L);
            client.initListener(portTCP1S);
            server.addForPlayer2Listener(portTCP2L);
            client.initSender(portTCP1L, IPAdress.LocalIPAddress());
            server.addForPlayer1Sender(portTCP1S, IPAdress.LocalIPAddress());
            server.addForPlayer2Listener(portTCP2L);
        }
Exemple #4
0
 public void addForPlayer2Sender(string portSender, string remoteAdress)
 {
     Client2.initSender(portSender, remoteAdress);
 }