public static void Welcome(Packet packet)
        {
            string msg  = packet.ReadString();
            int    myId = packet.ReadInt();

            Debug.Log($"Message from server: {msg}");
            Client.Instance.myId = myId;
            ClientSend.WelcomeReceived();

            Client.Instance.udp.Connect(((IPEndPoint)Client.Instance.tcp.socket.Client.LocalEndPoint).Port);
        }
Exemple #2
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        public void SubmitShot(float baseline01, float angleRad, float forceFactor)
        {
            var submitData = new SubmitTurnData();

            submitData.Auth        = Auth;
            submitData.Baseline01  = baseline01;
            submitData.AngleRad    = angleRad;
            submitData.ForceFactor = forceFactor;

            ClientSend.SubmitTurn(ref submitData);
        }
 public void DebugMessage(string msg)
 {
     ClientSend.SendMessage(msg);
 }