public static void Welcome(Packet packet) { string msg = packet.ReadString(); int myId = packet.ReadInt(); Debug.Log($"Message from server: {msg}"); Client.Instance.myId = myId; ClientSend.WelcomeReceived(); Client.Instance.udp.Connect(((IPEndPoint)Client.Instance.tcp.socket.Client.LocalEndPoint).Port); }
public void SubmitShot(float baseline01, float angleRad, float forceFactor) { var submitData = new SubmitTurnData(); submitData.Auth = Auth; submitData.Baseline01 = baseline01; submitData.AngleRad = angleRad; submitData.ForceFactor = forceFactor; ClientSend.SubmitTurn(ref submitData); }
public void DebugMessage(string msg) { ClientSend.SendMessage(msg); }