private void Start() { _friends = new List <Friend>(); _nextFlush = Time.time + flushTime; #if UNITY_EDITOR try { #endif _webConnector = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <WebConnector>(); _homeMessageManager = GetComponent <HomeMessageManager>(); _webConnector.GetFriends(this); _webConnector.GetScore(() => { SetMine(_webConnector.Account); }); _pos = -130; #if UNITY_EDITOR } catch (Exception) { // ignored } #endif }
private void Start() { _onRegister = false; messageText.text = "Login"; _system = EventSystem.current; _webConnector = GetComponent <WebConnector>(); GetComponent <AudioSource>(); DontDestroyOnLoad(gameObject); if (PlayerPrefs.HasKey("UserName")) { emailField.text = PlayerPrefs.GetString("UserName"); } if (PlayerPrefs.HasKey("Password")) { pwdField.text = PlayerPrefs.GetString("Password"); } if (PlayerPrefs.HasKey("Remember")) { rememberMeToggle.isOn = PlayerPrefs.GetInt("Remember") == 1; } }