Exemple #1
0
        public void Flush()
        {
            if (Time.time < _nextFlush)
            {
                _homeMessageManager.ShowMessage("刷新太频繁啦!!!", 3);
                return;
            }

            _nextFlush = Time.time + flushTime;
            ClearFriend();
            _webConnector.GetFriends(this);
            _webConnector.GetScore(() => { SetMine(_webConnector.Account); });
        }
Exemple #2
0
        private void Start()
        {
            _friends   = new List <Friend>();
            _nextFlush = Time.time + flushTime;
#if UNITY_EDITOR
            try
            {
#endif
            _webConnector       = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <WebConnector>();
            _homeMessageManager = GetComponent <HomeMessageManager>();
            _webConnector.GetFriends(this);
            _webConnector.GetScore(() => { SetMine(_webConnector.Account); });
            _pos = -130;
#if UNITY_EDITOR
        }
        catch (Exception)
        {
            // ignored
        }
#endif
        }