Esempio n. 1
0
        private void Start()
        {
            _friends   = new List <Friend>();
            _nextFlush = Time.time + flushTime;
#if UNITY_EDITOR
            try
            {
#endif
            _webConnector       = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <WebConnector>();
            _homeMessageManager = GetComponent <HomeMessageManager>();
            _webConnector.GetFriends(this);
            _webConnector.GetScore(() => { SetMine(_webConnector.Account); });
            _pos = -130;
#if UNITY_EDITOR
        }
        catch (Exception)
        {
            // ignored
        }
#endif
        }
Esempio n. 2
0
        private void Start()
        {
            _onRegister      = false;
            messageText.text = "Login";
            _system          = EventSystem.current;
            _webConnector    = GetComponent <WebConnector>();
            GetComponent <AudioSource>();
            DontDestroyOnLoad(gameObject);

            if (PlayerPrefs.HasKey("UserName"))
            {
                emailField.text = PlayerPrefs.GetString("UserName");
            }

            if (PlayerPrefs.HasKey("Password"))
            {
                pwdField.text = PlayerPrefs.GetString("Password");
            }

            if (PlayerPrefs.HasKey("Remember"))
            {
                rememberMeToggle.isOn = PlayerPrefs.GetInt("Remember") == 1;
            }
        }