override protected void Start()
 {
     base.Initialization();
     npcType       = FindObjectOfType <NPCType>();
     npc           = npcType.GetType(this, events);
     dHolder       = new DialogueHolderStory(player, iManager, npc);
     collisionText = "Talk";
 }
 override protected void Start()
 {
     base.Initialization();
     npc               = new NPCStory(player, "Shop", events);
     dHolder           = new DialogueHolderStory(player, iManager, npc);
     collisionText     = "Bartender";
     npc.functionality = "What do you have for sale?";
 }