override protected void Start() { base.Initialization(); npcType = FindObjectOfType <NPCType>(); npc = npcType.GetType(this, events); dHolder = new DialogueHolderStory(player, iManager, npc); collisionText = "Talk"; }
override protected void Start() { base.Initialization(); npc = new NPCStory(player, "Shop", events); dHolder = new DialogueHolderStory(player, iManager, npc); collisionText = "Bartender"; npc.functionality = "What do you have for sale?"; }