public abstract SetPropertyFloat ( string strPropertyName, double fValue ) : bool | ||
strPropertyName | string | |
fValue | double | |
Résultat | bool |
public override bool SetPropertyFloat(NFGUID self, string strPropertyName, float fValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetPropertyFloat(strPropertyName, fValue)); } return(false); }