public abstract QueryPropertyFloat ( string strPropertyName ) : double | ||
strPropertyName | string | |
Résultat | double |
public override float QueryPropertyFloat(NFGUID self, string strPropertyName) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.QueryPropertyFloat(strPropertyName)); } return(0.0f); }