public abstract QueryPropertyVector3 ( string strPropertyName ) : |
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strPropertyName | string | |
Résultat |
public override NFVector3 QueryPropertyVector3(NFGUID self, string strPropertyName) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.QueryPropertyVector3(strPropertyName)); } return(new NFVector3()); }