Exemple #1
0
        private void Start()
        {
            gameObject.AddComponent <ScoreManager>();
            netScene.InitMap();
            var newBee = PlayerPrefs.GetInt("NewBee", 0);

            //var newBee = 0;
            if (newBee == 0)
            {
                StartCoroutine(Util.WaitCb(5, () =>
                {
                    newBee = 1;
                    PlayerPrefs.SetInt("NewBee", 1);
                    //WindowMng.windowMng.PushView("UI/Newbee", false, false);
                    var uiMain = WindowMng.windowMng.GetMainUI();
                    WindowMng.windowMng.AddChild(uiMain, "UI/Newbee");
                }));
            }
        }
Exemple #2
0
 void Start()
 {
     gameObject.AddComponent <ScoreManager>();
     netScene.InitMap();
 }
Exemple #3
0
        /// <summary>
        /// 等待世界初始化结束 再初始化坦克网络
        /// </summary>
        /// <returns></returns>
        private IEnumerator WaitInitMap()
        {
            yield return(StartCoroutine(NetworkUtil.WaitForWorldInit()));

            netScene.InitMap();
        }