public override void BroadcastMsg(CGPlayerCmd.Builder cmd) { if (state == SceneState.InGame) { netScene.BroadcastMsg(cmd); } }
public override void BroadcastMsg(CGPlayerCmd.Builder cmd) { netScene.BroadcastMsg(cmd); }
public override void BroadcastMsg(CGPlayerCmd.Builder cmd) { if (state == SceneState.InGame) { netScene.BroadcastMsg(cmd); } }
public override void BroadcastMsg(CGPlayerCmd.Builder cmd) { netScene.BroadcastMsg(cmd); }