private void Start() { gameObject.AddComponent <ScoreManager>(); netScene.InitMap(); var newBee = PlayerPrefs.GetInt("NewBee", 0); //var newBee = 0; if (newBee == 0) { StartCoroutine(Util.WaitCb(5, () => { newBee = 1; PlayerPrefs.SetInt("NewBee", 1); //WindowMng.windowMng.PushView("UI/Newbee", false, false); var uiMain = WindowMng.windowMng.GetMainUI(); WindowMng.windowMng.AddChild(uiMain, "UI/Newbee"); })); } }
void Start() { gameObject.AddComponent <ScoreManager>(); netScene.InitMap(); }
/// <summary> /// 等待世界初始化结束 再初始化坦克网络 /// </summary> /// <returns></returns> private IEnumerator WaitInitMap() { yield return(StartCoroutine(NetworkUtil.WaitForWorldInit())); netScene.InitMap(); }