Exemple #1
0
 /// <summary>
 /// 存储配置
 /// </summary>
 private static void SaveSettingsToPlayerPrefs(AssetBundleBuilder builder)
 {
     EditorTools.PlayerSetEnum <AssetBundleBuilder.ECompressOption>(StrEditorCompressOption, builder.CompressOption);
     EditorTools.PlayerSetBool(StrEditorIsForceRebuild, builder.IsForceRebuild);
     EditorTools.PlayerSetBool(StrEditorIsAppendHash, builder.IsAppendHash);
     EditorTools.PlayerSetBool(StrEditorIsDisableWriteTypeTree, builder.IsDisableWriteTypeTree);
     EditorTools.PlayerSetBool(StrEditorIsIgnoreTypeTreeChanges, builder.IsIgnoreTypeTreeChanges);
 }
Exemple #2
0
 /// <summary>
 /// 存储配置
 /// </summary>
 private void SaveSettingsToPlayerPrefs()
 {
     EditorTools.PlayerSetEnum <ECompressOption>(StrEditorCompressOption, CompressOption);
     EditorTools.PlayerSetBool(StrEditorIsForceRebuild, IsForceRebuild);
 }
Exemple #3
0
 /// <summary>
 /// 存储配置
 /// </summary>
 private void SaveSettingsToPlayerPrefs()
 {
     EditorTools.PlayerSetEnum <ECompressOption>(StrEditorCompressOption, _compressOption);
     EditorPrefs.SetBool(StrEditorIsForceRebuild, _isForceRebuild);
     EditorPrefs.SetString(StrEditorBuildinTags, _buildinTags);
 }