Exemple #1
0
        /// <summary>
        /// 复制补丁文件到输出目录
        /// <param name="targetVersion">目标版本。如果版本为负值则拷贝所有版本</param>
        /// </summary>
        public static void CopyPackageToUnityManifestFolder(BuildTarget buildTarget, string outputRoot, int targetVersion = -1)
        {
            string parentPath = $"{outputRoot}/{buildTarget}";
            string outputPath = $"{outputRoot}/{buildTarget}/{PatchDefine.UnityManifestFileName}";

            // 获取所有补丁包版本列表
            List <int> versionList = GetPackageVersionList(buildTarget, outputRoot);

            // 拷贝资源
            for (int i = 0; i < versionList.Count; i++)
            {
                if (targetVersion >= 0 && versionList[i] > targetVersion)
                {
                    break;
                }

                string sourcePath = $"{parentPath}/{versionList[i]}";
                Debug.Log($"拷贝版本文件到主目录:{sourcePath}");
                EditorTools.CopyDirectory(sourcePath, outputPath);
            }
        }
Exemple #2
0
        /// <summary>
        /// 复制所有补丁包文件到流目录
        /// </summary>
        /// <param name="targetVersion">目标版本。如果版本为负值则拷贝所有版本</param>
        public static void CopyPackageToStreamingFolder(BuildTarget buildTarget, string outputRoot, int targetVersion = -1)
        {
            string parentPath    = $"{outputRoot}/{buildTarget}";
            string streamingPath = Application.dataPath + "/StreamingAssets";

            // 获取所有补丁包版本列表
            List <int> versionList = GetPackageVersionList(buildTarget, outputRoot);

            // 拷贝资源
            for (int i = 0; i < versionList.Count; i++)
            {
                if (targetVersion >= 0 && versionList[i] > targetVersion)
                {
                    break;
                }

                string sourcePath = $"{parentPath}/{versionList[i]}";
                Debug.Log($"拷贝版本文件到流目录:{sourcePath}");
                EditorTools.CopyDirectory(sourcePath, streamingPath);
            }

            // 刷新目录
            AssetDatabase.Refresh();
        }