/// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public GameOverScreen(GameResult gameResult)
            : base()
        {
            this.gameResult = gameResult;

            // start the title screen music
            AudioManager.PlayMusic("Music_Win");
        }
Exemple #2
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        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public TitleScreen()
            : base()
        {
            // Create our menu entries.
            onePlayerMenuEntry  = new MenuEntry();
            twoPlayersMenuEntry = new MenuEntry();
            exitMenuEntry       = new MenuEntry();

            // Hook up menu event handlers.
            onePlayerMenuEntry.Selected  += OnePlayerMenuEntrySelected;
            twoPlayersMenuEntry.Selected += TwoPlayerMenuEntrySelected;
            exitMenuEntry.Selected       += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(onePlayerMenuEntry);
            MenuEntries.Add(twoPlayersMenuEntry);
            MenuEntries.Add(exitMenuEntry);

            // start the title screen music
            AudioManager.PlayMusic("Music_Title");
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        public GameplayScreen(bool multiplayer)
        {
            board.Initialize();
            lastPieceCount = board.PieceCount;

            player1 = new LocalPlayer(BoardColors.White, PlayerIndex.One, boardSize);
            if (multiplayer)
            {
                player2 = new LocalPlayer(BoardColors.Black, PlayerIndex.Two,
                                          boardSize);
            }
            else
            {
                player2 = new AiPlayer(BoardColors.Black);
            }

            float boardPositionValue = -0.5f * tileSize * (float)boardSize +
                                       tileSize / 2f;

            boardPosition = new Vector3(boardPositionValue, 1f, boardPositionValue);

            AudioManager.PlayMusic("Music_Game");
        }