/// <summary> /// Construct a new MinjieGame object. /// </summary> public MinjieGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // start the audio manager AudioManager.Initialize(this, @"Content\Minjie.xgs", @"Content\Minjie.xwb", @"Content\Minjie.xsb"); // initialize the screen manager screenManager = new ScreenManager(this); Components.Add(screenManager); }
/// <summary> /// Construct a new MinjieGame object. /// </summary> public MinjieGame() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; Content.RootDirectory = "Content"; // start the audio manager AudioManager.Initialize(this, @"Content\Minjie.xgs", @"Content\Minjie.xwb", @"Content\Minjie.xsb"); // initialize the screen manager screenManager = new ScreenManager(this); Components.Add(screenManager); }