void OnCollisionEnter2D(Collision2D col)
 {
     if (isChasingPlayer && col.gameObject.tag == "Player" && gameObject.tag == "Enemy")
     {
         isMoving = false;
         scenesManager.LoadLevel("Busted_Scene");
     }
 }
 void LoadLevel(EventParam eventParam)
 {
     scenesManager.LoadLevel(eventParam.stringParam);
 }
 public void LoadScene(string sceneName)
 {
     scenesManager.LoadLevel(sceneName);
 }