void OnCollisionEnter2D(Collision2D col) { if (isChasingPlayer && col.gameObject.tag == "Player" && gameObject.tag == "Enemy") { isMoving = false; scenesManager.LoadLevel("Busted_Scene"); } }
void LoadLevel(EventParam eventParam) { scenesManager.LoadLevel(eventParam.stringParam); }
public void LoadScene(string sceneName) { scenesManager.LoadLevel(sceneName); }