Exemple #1
0
 // Set up inventory for the day.
 private void GetDayInventory()
 {
     do
     {
         UserInterface.DisplayDayHeader("Inventory", player.name, currentDay, days.Count, days[currentDay].weather, days[currentDay].weather.ForcastWeather());
         days[currentDay].moneySpent += player.inventory.PurchaseItems(store, player);
     } while (UserInterface.AskUserYesOrNo("Everything okay") != true);
 }
Exemple #2
0
 // Set up recipe and price for the day.
 private void GetDayRecipeAndPrice()
 {
     do
     {
         UserInterface.DisplayDayHeader("Recipe and Price", player.name, currentDay, days.Count, days[currentDay].weather, days[currentDay].weather.ForcastWeather());
         player.recipe.SetRecipeAndPrice(store);
     } while (UserInterface.AskUserYesOrNo("Everything okay") != true);
 }
Exemple #3
0
        static void Main(string[] args)
        {
            Game lemonadeStand = new Game();

            do
            {
                lemonadeStand.RunGame();

                if (UserInterface.AskUserYesOrNo("Would you like to play again") != true)
                {
                    break;
                }
            }while (true);
        }