Exemple #1
0
        public void EndOfDayResponsibilities(Player player)
        {
            dailyProfitOrLoss = player.wallet.Money - startOfDayCash;

            UserInterface.DisplayDailyTotals(dailyProfitOrLoss, player.wallet.Money, player.name);

            player.pitcher.EmptyPitcher();
            UserInterface.ClearDisplay();
        }
Exemple #2
0
 public Player()
 {
     inventory = new Inventory();
     wallet    = new Wallet();
     recipe    = new Recipe();
     pitcher   = new Pitcher();
     name      = UserInterface.GetUserName();
     UserInterface.ClearDisplay();
 }
Exemple #3
0
        public Game()
        {
            player         = new Player();
            store          = new Store();
            random         = new Random();
            days           = new List <Day>();
            weeklyForecast = new List <Weather>();
            gameLength     = UserInterface.DetermineGameLength();
            UserInterface.ClearDisplay();

            RunWeek();
        }
Exemple #4
0
 public bool CheckStockIngredients(Player player)
 {
     if (player.inventory.lemons.Count() < player.recipe.amountOfLemons || player.inventory.sugarCubes.Count() < player.recipe.amountOfSugarCubes || player.inventory.iceCubes.Count() < player.recipe.amountOfIceCubes)
     {
         UserInterface.StoreIsSoldOut("lemonade");
         UserInterface.DisplayDailyTotals(0, player.wallet.Money, player.name);
         UserInterface.ClearDisplay();
         return(false);
     }
     else
     {
         return(true);
     }
 }
Exemple #5
0
        public void RunDay(Player player, Random random, Weather weather)
        {
            // Randomly adjust weather based upon forecasted weather
            RandomlyAdjustWeather(weather, random);

            // Display today's weather
            UserInterface.DisplayWeather(weather.temperature, weather.condition);
            UserInterface.ClearDisplay();

            player.recipe.SetRecipe();
            UserInterface.ClearDisplay();
            if (CheckStockIngredients(player) == false)
            {
                return;
            }
            player.pitcher.FillPitcher(player.recipe, player);

            amountOfPeople = random.Next(5, 20);

            // Run through however many people come to the stand that day
            for (int i = 0; i < amountOfPeople; i++)
            {
                customers.Add(new Customer(random, weather, player.recipe));

                CheckStockCups(player);

                if (customers[i].wantsLemonade == true && player.pitcher.cupsInPitcher > 0)
                {
                    player.pitcher.PourAGlass(player);
                    player.wallet.Money += player.recipe.pricePerGlass;
                }
                else if (customers[i].wantsLemonade == true && player.pitcher.cupsInPitcher <= 0)
                {
                    if (CheckStockIngredients(player) == false)
                    {
                        return;
                    }
                    UserInterface.AlertToNewPitcher();
                    player.pitcher.FillPitcher(player.recipe, player);
                    player.pitcher.PourAGlass(player);
                    player.wallet.Money += player.recipe.pricePerGlass;
                }

                UserInterface.CustomerStopsByShop(customers[i].name, customers[i].wantsLemonade);
                UserInterface.ClearDisplay();
            }

            EndOfDayResponsibilities(player);
        }
Exemple #6
0
        public void RunWeek()
        {
            for (int i = 0; i < gameLength; i++)
            {
                UserInterface.DisplayWeekCounter(i + 1);

                GenerateWeeklyForecast(random);

                UserInterface.DisplayForecast(weeklyForecast);
                UserInterface.ClearDisplay();

                for (int j = 0; j < 7; j++)
                {
                    // Display User Inventory
                    UserInterface.DisplayInventory(player.inventory.lemons.Count(), player.inventory.sugarCubes.Count(), player.inventory.iceCubes.Count(), player.inventory.cups.Count());
                    UserInterface.ClearDisplay();

                    // Go to store for the day
                    RunStorePhase();
                    UserInterface.ClearDisplay();

                    // Run the stand for one day
                    days.Add(new Day(player, random, weeklyForecast[j]));

                    // Check if player is broke, end game if so
                    if (IsWalletEmpty() == true)
                    {
                        UserInterface.AllOutOfMoney(player.name);
                        return;
                    }
                }

                ClearForecast();
            }

            UserInterface.DisplayGameFinish(player.name, player.wallet.Money);
        }