Exemple #1
0
 public virtual void OnPerformEnemyOrAlly(FightableActor actor, bool actorIsEnemy)
 {
     throw new NotImplementedException();
 }
Exemple #2
0
 public virtual void OnPerformEnemyAndAlly(FightableActor enemy, FightableActor ally)
 {
     throw new NotImplementedException();
 }
Exemple #3
0
 public virtual void OnPerformOneAlly(FightableActor ally)
 {
     throw new NotImplementedException();
 }
Exemple #4
0
 public void PrintHealLog(FightableActor target, int heal)
 {
     FightStage.InsertLog($"{Performer.Name}가 {target.Name}을(를) {heal} 만큼 회복시켰습니다.");
 }
Exemple #5
0
 public void PrintAttackLog(FightableActor target, int damage)
 {
     FightStage.InsertLog($"{Performer.Name}가 {target.Name}에게 {damage} 만큼의 데미지를 입혔습니다.");
 }
 public EnemyHelper(FightableActor fightableActor)
 {
     this.fightableActor = fightableActor;
 }
 public CharacterHelper(FightableActor fightableActor)
 {
     this.fightableActor = fightableActor;
 }