public virtual void OnPerformEnemyOrAlly(FightableActor actor, bool actorIsEnemy) { throw new NotImplementedException(); }
public virtual void OnPerformEnemyAndAlly(FightableActor enemy, FightableActor ally) { throw new NotImplementedException(); }
public virtual void OnPerformOneAlly(FightableActor ally) { throw new NotImplementedException(); }
public void PrintHealLog(FightableActor target, int heal) { FightStage.InsertLog($"{Performer.Name}가 {target.Name}을(를) {heal} 만큼 회복시켰습니다."); }
public void PrintAttackLog(FightableActor target, int damage) { FightStage.InsertLog($"{Performer.Name}가 {target.Name}에게 {damage} 만큼의 데미지를 입혔습니다."); }
public EnemyHelper(FightableActor fightableActor) { this.fightableActor = fightableActor; }
public CharacterHelper(FightableActor fightableActor) { this.fightableActor = fightableActor; }