public void Write(string fileName, LogFile logFile) { try { BinaryWriter writer = new BinaryWriter((Stream) new FileStream(fileName, FileMode.Create)); this.header.Update(header, this.blocks); this.header.Write(writer); for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index) { if (this.blockSize[index] == 0) { this.blocks[index].Write(header, writer); } else { writer.Write(this.rawBlocks[index]); } } writer.Write(1); writer.Write(0); writer.Close(); } catch (Exception ex) { logFile.WriteLog("Error writing " + fileName + " " + ex.Message); logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory"); logFile.Close(); System.Environment.Exit(502); } }
public static void WriteStats(LogFile logFile) { foreach (KeyValuePair <string, AtlasDesc> keyValuePair in _list) { if (keyValuePair.Value.before != 0 && keyValuePair.Value.before * 1.25 < keyValuePair.Value.after || keyValuePair.Value.averageU > 100 || keyValuePair.Value.averageV > 100) { string texture = keyValuePair.Key.Replace("textures\\", "").Replace("lowres\\", ""); logFile.WriteLog(texture + ": " + keyValuePair.Value.before + " -> " + keyValuePair.Value.after + " | " + keyValuePair.Value.averageU + ", " + keyValuePair.Value.averageV); } } }
public void Write(string fileName, LogFile logFile) { try { BinaryWriter writer = new BinaryWriter((Stream)new FileStream(fileName, FileMode.Create)); this.header.Update(this.blocks); this.header.Write(writer); for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index) this.blocks[index].Write(writer); writer.Write(1); writer.Write(0); writer.Close(); } catch (Exception ex) { logFile.WriteLog("Error writing " + fileName + " " + ex.Message); logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory"); logFile.Close(); System.Environment.Exit(502); } }
public void Read(string gameDir, string fileName, LogFile logFile) { MemoryStream memoryStream = new MemoryStream(); if (File.Exists(gameDir + fileName)) { try { FileStream fileStream = (FileStream)null; while (fileStream == null) { fileStream = Utils.GetFileStream(new FileInfo(gameDir + fileName), logFile); } BinaryReader binaryReader = new BinaryReader((Stream)fileStream); long length = binaryReader.BaseStream.Length; memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length); binaryReader.Close(); //logFile.WriteLog(" read " + fileName + " " + length); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " " + ex.Message); logFile.Close(); System.Environment.Exit(500); } } else if (BSAArchive.FileExists(fileName)) { try { //logFile.Console.WriteLine(" reading " + fileName + " from BSA"); byte[] newfile = BSAArchive.GetFile(fileName); int length = newfile.Length; memoryStream.Write(newfile, 0, length); //logFile.WriteLog(" read " + fileName + " " + length + " from BSA"); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " from BSA " + ex.Message); logFile.Close(); System.Environment.Exit(501); } } else { logFile.WriteLog(fileName + " not found"); logFile.Close(); System.Environment.Exit(404); } memoryStream.Position = 0L; //Console.WriteLine("Reading " + fileName); BinaryReader reader = new BinaryReader((Stream)memoryStream); this.header.Read(reader); for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index) { //Console.WriteLine(index + " Block = " + this.header.GetBlockTypeAtIndex(index)); if (NiFile.classTypes.ContainsKey(this.header.GetBlockTypeAtIndex(index))) { NiObject niObject = (NiObject)Activator.CreateInstance(NiFile.classTypes[this.header.GetBlockTypeAtIndex(index)]); niObject.Read(this.header, reader); this.blocks.Add(niObject); } else { uint blockSizeAtIndex = this.header.GetBlockSizeAtIndex(index); reader.ReadBytes((int)blockSizeAtIndex); this.blocks.Add((NiObject)null); } } reader.Close(); //Console.WriteLine("done " + fileName); }
public ShapeDesc(String gameDir, NiFile file, NiTriBasedGeom geom, StaticDesc stat, int quadIndex, StringList PassThruMeshList, bool skyblivionTexPath, bool useOptimizer, bool fixTangents, bool useDecalFlag, bool terrain, bool verbose, LogFile logFile) { this.name = ""; if (geom.GetNameIndex() != -1) { this.name = file.GetStringAtIndex(geom.GetNameIndex()); } else { this.name = geom.GetName(); } if (this.name == null) { this.name = ""; } this.staticName = stat.staticName; if (stat.staticModels != null && quadIndex < stat.staticModels.Count()) { this.staticModel = stat.staticModels[quadIndex].ToLower(CultureInfo.InvariantCulture); } else { this.staticModel = ""; } this.geometry = null; this.shaderType = ""; this.effectShader = null; this.lightingShader = null; this.texturingProperty = null; this.materialProperty = null; this.sourceTextureBase = null; this.sourceTextureDetail = null; this.sourceTextureGlow = null; this.sourceTextureBump = null; this.shaderHash = ""; this.shapeHash = ""; if (stat.materialName != null) { this.material = stat.materialName; } else { this.material = ""; } if (quadIndex != 0 && this.material.ToLower().Contains("largeref")) { this.material = Regex.Replace(this.material, "-largeref", "", RegexOptions.IgnoreCase); } this.textures = new string[10] { "", "", "", "", "", "", "", "", "", "" }; this.textures[0] = "textures\\default.dds"; this.textures[1] = "textures\\default_n.dds"; if (this.name == "LODGenPassThru" || this.material.ToLower(CultureInfo.InvariantCulture) == "passthru" || (PassThruMeshList != null && staticModel != "" && PassThruMeshList.Any(staticModel.Contains))) { this.isPassThru = true; this.material = "passthru"; } else { this.isPassThru = false; } if ((stat.staticFlags & 1) == 1) { this.isGroup = true; } this.isHighDetail = false; this.hasVertexColor = false; this.allWhite = false; this.isDoubleSided = false; this.isAlpha = false; this.isDecal = false; this.enableParent = 0; this.TextureClampMode = 0; this.boundingBox = new BBox(); this.x = new float(); this.y = new float(); this.segments = new List <SegmentDesc>(); this.translation = new Vector3(stat.x, stat.y, stat.z); this.scale = stat.scale; Matrix33 matrix33_1 = new Matrix33(true); Matrix33 matrix33_2 = new Matrix33(true); Matrix33 matrix33_3 = new Matrix33(true); matrix33_1.SetRotationX(Utils.ToRadians(-stat.rotX)); matrix33_2.SetRotationY(Utils.ToRadians(-stat.rotY)); matrix33_3.SetRotationZ(Utils.ToRadians(-stat.rotZ)); this.rotation = new Matrix33(true) * matrix33_1 * matrix33_2 * matrix33_3; try { if (geom.GetClassName() == "NiTriStrips") { int index = geom.GetData(); if (index == -1) { geometry = new Geometry(); } else { geometry = new Geometry(new NiTriShapeData((NiTriStripsData)file.GetBlockAtIndex(index))); } List <int> extradatalist = geom.GetExtraData(); if (extradatalist.Count == 1) { NiBinaryExtraData extradata = (NiBinaryExtraData)file.GetBlockAtIndex(extradatalist[0]); this.geometry.SetTangents(extradata.GetTangents()); this.geometry.SetBitangents(extradata.GetBitangents()); } } else { int index = geom.GetData(); if (index == -1) { geometry = new Geometry(); } else { if (file.GetBlockAtIndex(index).IsDerivedType("BSTriShape")) { BSTriShape bsts = (BSTriShape)file.GetBlockAtIndex(index); geometry = bsts.GetGeom(); } else { geometry = new Geometry((NiTriShapeData)file.GetBlockAtIndex(index)); } } } } catch { logFile.WriteLog("Skipping non supported data " + this.staticModel + " " + this.name); geometry = new Geometry(); return; } if (terrain) { return; } if (geometry.uvcoords.Count == 0) { logFile.WriteLog("Skipping no UV " + this.staticModel + " " + this.name); geometry = new Geometry(); return; } if (geometry.HasVertexColors()) { this.allWhite = true; List <Color4> vertexColors = geometry.GetVertexColors(); for (int index = 0; index < vertexColors.Count; index++) { float r = vertexColors[index][0]; float g = vertexColors[index][1]; float b = vertexColors[index][2]; float a = vertexColors[index][3]; if (r < 0.9f || b < 0.9f || g < 0.9f) { this.allWhite = false; } if (this.isPassThru && Game.Mode != "merge5") { // if neither LOD flag is set, alpha is used on/off at 0.5f, nobody wants that // HD snow shader uses alpha for something else a = 1f; } vertexColors[index] = new Color4(r, g, b, a); } if (this.allWhite) { geometry.SetVertexColors(new List <Color4>()); } else if (this.isPassThru && Game.Mode != "merge5") { geometry.SetVertexColors(vertexColors); } } this.hasVertexColor = geometry.HasVertexColors(); try { this.shapeHash = Utils.GetHash(Utils.ObjectToByteArray(geometry.vertices)); } catch { logFile.WriteLog("Can not get hash for vertices in " + this.staticModel + " block " + this.name); logFile.Close(); System.Environment.Exit(3003); } if ((file.GetVersion() > 335544325U) && (file.GetUserVersion() > 11U)) { for (int index = 0; index < 2; index++) { if (geom.GetBSProperty(index) != -1) { string type = file.GetBlockAtIndex(geom.GetBSProperty(index)).GetClassName().ToLower(CultureInfo.InvariantCulture); if (type == "nialphaproperty") { if (Game.Mode == "fo4" || Game.Mode == "merge5") { this.isAlpha = true; NiAlphaProperty alphaProperty = (NiAlphaProperty)file.GetBlockAtIndex(geom.GetBSProperty(index)); this.alphaThreshold = alphaProperty.GetThreshold(); } } else if (type == "bseffectshaderproperty") { this.shaderType = type; BSEffectShaderProperty shader = (BSEffectShaderProperty)file.GetBlockAtIndex(geom.GetBSProperty(index)); this.textures[0] = shader.GetSourceTexture().ToLower(CultureInfo.InvariantCulture); // disable non supported flags if (Game.Mode != "merge5") { shader.SetShaderFlags1(shader.GetShaderFlags1() & 3724541045); shader.SetShaderFlags2(shader.GetShaderFlags2() & 3758063615); } shader.SetSourceTexture(""); this.effectShader = shader; if (this.hasVertexColor) { shader.SetShaderFlags2(shader.GetShaderFlags2() | 32); } else { shader.SetShaderFlags2(shader.GetShaderFlags2() & 4294967263); } this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16; this.TextureClampMode = shader.GetTextureClampMode(); shader.SetTextureClampMode(3); try { this.shaderHash = Utils.GetHash(Utils.ObjectToByteArray(shader)); } catch { logFile.WriteLog("Can not get hash for shader in " + this.staticModel + " block " + this.name); logFile.Close(); System.Environment.Exit(3004); } } else if (type == "bslightingshaderproperty") { this.shaderType = type; BSLightingShaderProperty shader = (BSLightingShaderProperty)file.GetBlockAtIndex(geom.GetBSProperty(index)); // disable non supported flags if (Game.Mode != "merge5") { //enviroment shader if (shader.GetShaderType() == 1) { if ((shader.GetShaderFlags2() & 64) == 64) { //glow shader shader.SetShaderType(2); } shader.SetShaderType(0); } //3695270121 shader.SetShaderFlags1(shader.GetShaderFlags1() & 3724541045); shader.SetShaderFlags2(shader.GetShaderFlags2() & 3758063615); } this.TextureClampMode = shader.GetTextureClampMode(); shader.SetTextureClampMode(3); this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16; if ((Game.Mode == "tes5" || Game.Mode == "sse") && useDecalFlag && !this.isPassThru && ((shader.GetShaderFlags1() & 67108864) == 67108864 || (shader.GetShaderFlags1() & 134217728) == 134217728)) { this.isDecal = true; // SLSF1_Decal shader.SetShaderFlags1(shader.GetShaderFlags1() | 67108864); // SLSF1_Dynamic_Decal shader.SetShaderFlags1(shader.GetShaderFlags1() | 134217728); // SLSF2_No_Fade shader.SetShaderFlags2(shader.GetShaderFlags2() | 8); } if (this.hasVertexColor) { shader.SetShaderFlags2(shader.GetShaderFlags2() | 32); } else { shader.SetShaderFlags2(shader.GetShaderFlags2() & 4294967263); } // no specular flag -> reset specular strength, color, glossiness //if ((shader.GetShaderFlags1() & 1) == 0 || shader.GetSpecularStrength() == 0f || (shader.GetGlossiness() == 80f && shader.GetSpecularColor() == new Color3(0f, 0f, 0f) && shader.GetSpecularStrength() == 1f)) //{ shader.SetShaderFlags1(shader.GetShaderFlags1() & 4294967294); shader.SetGlossiness(80f); shader.SetSpecularColor(new Color3(0f, 0f, 0f)); shader.SetSpecularStrength(1f); //} // no soft/rim/back/effect lighting -> reset effect lighting 1 and 2 if ((shader.GetShaderFlags2() & 1308622848) == 0 || (shader.GetLightingEffect1() < 0.1f && shader.GetLightingEffect2() < 0.1f)) { shader.SetShaderFlags2(shader.GetShaderFlags2() & 2986344447); shader.SetLightingEffect1(0f); shader.SetLightingEffect2(0f); } // no own emit -> reset own emit, emissive color, muliplier if ((shader.GetShaderFlags1() & 4194304) == 0 || (shader.GetEmissiveColor()[0] < 0.1f && shader.GetEmissiveColor()[1] < 0.1f && shader.GetEmissiveColor()[2] < 0.1f) || shader.GetEmissiveMultiple() == 0f) { shader.SetShaderFlags1(shader.GetShaderFlags1() & 4290772991); shader.SetEmissiveColor(new Color3(0f, 0f, 0f)); shader.SetEmissiveMultiple(1f); } this.backlightPower = shader.GetBacklightPower(); if (shader.GetTextureSet() != -1 && this.textures[0] == "textures\\default.dds") { BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(shader.GetTextureSet()); for (int index2 = 0; index2 < shaderTextureSet.GetNumTextures(); ++index2) { this.textures[index2] = shaderTextureSet.GetTexture(index2).ToLower(CultureInfo.InvariantCulture); } } shader.SetTextureSet(-1); //BGSM takes priority and overwrite everything in nif if (shader.GetNameIndex() != -1) { string bgsmFileName = file.GetStringAtIndex(shader.GetNameIndex()).ToLower(CultureInfo.InvariantCulture); if (bgsmFileName.Contains(".bgsm")) { int i = bgsmFileName.IndexOf("\\data\\"); if (i > 0) { i += 6; bgsmFileName = bgsmFileName.Substring(i, bgsmFileName.Length - i); } if (stat.materialSwap.ContainsKey(bgsmFileName)) { bgsmFileName = stat.materialSwap[bgsmFileName]; } BGSMFile bgsmdata = new BGSMFile(); bgsmdata.Read(gameDir, bgsmFileName, logFile); if (bgsmdata.textures[0] != "") { this.textures[0] = "textures\\" + bgsmdata.textures[0]; this.textures[1] = "textures\\" + bgsmdata.textures[1]; this.textures[7] = "textures\\" + bgsmdata.textures[2]; this.TextureClampMode = bgsmdata.textureClampMode; shader.SetTextureClampMode(this.TextureClampMode); this.isAlpha = Convert.ToBoolean(bgsmdata.alphaFlag); this.isDoubleSided = Convert.ToBoolean(bgsmdata.doubleSided); shader.SetShaderFlags2(shader.GetShaderFlags2() | 16); this.alphaThreshold = bgsmdata.alphaThreshold; this.backlightPower = bgsmdata.backlightPower; shader.SetBacklightPower(this.backlightPower); } } } try { this.shaderHash = Utils.GetHash(Utils.ObjectToByteArray(shader)); } catch { logFile.WriteLog("Can not get hash for shader in " + this.staticModel + " block " + this.name); logFile.Close(); System.Environment.Exit(3005); } this.lightingShader = shader; } else { if (this.shaderType == "") { this.shaderType = type; } } } } } else { this.shaderType = "none"; for (int index = 0; index < geom.GetNumProperties(); ++index) { NiProperty niProperty = (NiProperty)file.GetBlockAtIndex(geom.GetProperty(index)); string type = niProperty.GetClassName().ToLower(CultureInfo.InvariantCulture); if (niProperty.GetType() == typeof(BSShaderPPLightingProperty)) { BSShaderPPLightingProperty shader = (BSShaderPPLightingProperty)file.GetBlockAtIndex(geom.GetProperty(index)); BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(shader.GetTextureSet()); for (int index2 = 0; index2 < shaderTextureSet.GetNumTextures(); ++index2) { this.textures[index2] = shaderTextureSet.GetTexture(index2).ToLower(CultureInfo.InvariantCulture); } //this.hasVertexColor = (shader.GetShaderFlags2() & 32) == 32; //this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16; //this.TextureClampMode = shader.GetTextureClampMode(); this.shaderType = type; break; } if (niProperty.GetType() == typeof(NiMaterialProperty)) { this.materialProperty = (NiMaterialProperty)niProperty; this.hasVertexColor = this.geometry.HasVertexColors(); } if (niProperty.GetType() == typeof(NiTexturingProperty)) { this.texturingProperty = (NiTexturingProperty)niProperty; string str1 = "textures\\defaultdiffuse.dds"; string str2 = "textures\\default_n.dds"; if (this.texturingProperty != null) { TexDesc baseTexture = this.texturingProperty.GetBaseTexture(); if (this.texturingProperty.HasBaseTexture() && this.texturingProperty.GetBaseTexture().source != -1) { this.sourceTextureBase = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetBaseTexture().source); str1 = this.sourceTextureBase.GetFileName().ToLower(CultureInfo.InvariantCulture); } if (this.texturingProperty.HasDarkTexture() && this.texturingProperty.GetDarkTexture().source != -1) { if (verbose) { logFile.WriteLog("dark texture " + this.staticName); } } if (this.texturingProperty.HasDetailTexture() && this.texturingProperty.GetDetailTexture().source != -1) { if (verbose) { logFile.WriteLog("detail texture " + this.staticName); } this.sourceTextureDetail = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetDetailTexture().source); str1 = this.sourceTextureDetail.GetFileName().ToLower(CultureInfo.InvariantCulture); } if (this.texturingProperty.HasGlossTexture() && this.texturingProperty.GetGlossTexture().source != -1) { if (verbose) { logFile.WriteLog("gloss texture " + this.staticName); } } if (this.texturingProperty.HasGlowTexture() && this.texturingProperty.GetGlowTexture().source != -1) { if (verbose) { logFile.WriteLog("glow texture " + this.staticName); } this.sourceTextureGlow = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetGlowTexture().source); } if (this.texturingProperty.HasBumpMapTexture() && this.texturingProperty.GetBumpMapTexture().source != -1) { if (verbose) { logFile.WriteLog("bump texture " + this.staticName); } this.sourceTextureBump = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetBumpMapTexture().source); } if (this.texturingProperty.HasDecalTexture0() && this.texturingProperty.GetDecalTexture0().source != -1) { if (verbose) { logFile.WriteLog("decal texture " + this.staticName); } } str2 = Utils.GetNormalTextureName(str1); if (skyblivionTexPath && !str1.Contains("textures\\tes4")) { str1 = str1.ToLower().Replace("textures", "textures\\tes4"); str2 = str2.ToLower().Replace("textures", "textures\\tes4"); } } this.textures[0] = str1.ToLower(CultureInfo.InvariantCulture); this.textures[1] = str2.ToLower(CultureInfo.InvariantCulture); if (this.texturingProperty.HasBaseTexture()) { this.TextureClampMode = this.texturingProperty.GetBaseTexture().clampMode; } this.shaderType = type; break; } } } for (int index = 0; index < this.textures.Length; index++) { this.textures[index] = this.textures[index].Trim(); if (this.textures[index].Contains(".dds") && !this.textures[index].Contains("textures\\")) { this.textures[index] = Path.Combine("textures\\", this.textures[index]); } } if (((Game.Mode == "convert4" || Game.Mode == "convert5") && useOptimizer && AtlasList.Contains(this.textures[0])) || this.textures[0] == "textures\\grid.dds") { string texture = this.textures[0]; geometry = geometry.ReUV(this, texture, logFile, verbose); this.textures = new string[10] { "", "", "", "", "", "", "", "", "", "" }; this.textures[0] = AtlasList.Get(texture).AtlasTexture; this.textures[1] = AtlasList.Get(texture).AtlasTextureN; if (this.textures[2] != "") { this.textures[2] = AtlasList.Get(texture).AtlasTexture; } if (Game.Mode == "fo4") { this.textures[7] = AtlasList.Get(texture).AtlasTextureS; } this.TextureClampMode = 0U; this.isHighDetail = false; } else if ((Game.Mode == "convert4" || Game.Mode == "convert5") && useOptimizer && verbose) { logFile.WriteLog(this.staticModel + " " + this.name + " " + this.textures[0] + " not in atlas file"); } if (!geometry.HasNormals()) { geometry.FaceNormals(); geometry.SmoothNormals(60f, 0.001f); } if (fixTangents && !geometry.HasTangents()) { geometry.UpdateTangents(fixTangents); } }
public void Read(string gameDir, string fileName, LogFile logFile) { MemoryStream memoryStream = new MemoryStream(); try { if (File.Exists(gameDir + fileName)) { try { FileStream fileStream = (FileStream)null; while (fileStream == null) { fileStream = Utils.GetFileStream(new FileInfo(gameDir + fileName), logFile); } BinaryReader binaryReader = new BinaryReader((Stream)fileStream); long length = binaryReader.BaseStream.Length; memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length); binaryReader.Close(); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " " + ex.Message); logFile.Close(); System.Environment.Exit(500); } } else if (BSAArchive.FileExists(fileName)) { try { byte[] newfile = BSAArchive.GetFile(fileName); int length = newfile.Length; memoryStream.Write(newfile, 0, length); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " from BSA/BA2 " + ex.Message); logFile.Close(); System.Environment.Exit(501); } } else { logFile.WriteLog(fileName + " not found!"); return; //logFile.Close(); //System.Environment.Exit(404); } } catch (Exception ex) { logFile.WriteLog("Error accessing " + gameDir + fileName + " " + ex.Message); logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory"); logFile.Close(); System.Environment.Exit(502); } memoryStream.Position = 0L; BinaryReader reader = new BinaryReader((Stream)memoryStream); try { this.headerString = ""; byte[] data = reader.ReadBytes(4); for (int index = 0; index < 4; index++) { this.headerString += (object)(char)data[index]; } this.version = reader.ReadUInt32(); this.textureClampMode = reader.ReadUInt32(); this.uvOffset = Utils.ReadUVCoord(reader); this.uvScale = Utils.ReadUVCoord(reader); this.alpha = reader.ReadSingle(); this.alphamode0 = reader.ReadByte(); this.alphamode1 = reader.ReadUInt32(); this.alphamode2 = reader.ReadUInt32(); this.alphaThreshold = reader.ReadByte(); this.alphaFlag = reader.ReadByte(); this.zBufferWrite = reader.ReadByte(); this.zBufferTest = reader.ReadByte(); this.reflections = reader.ReadByte(); this.wetreflections = reader.ReadByte(); this.decal = reader.ReadByte(); this.doubleSided = reader.ReadByte(); this.decalnofade = reader.ReadByte(); this.noocclude = reader.ReadByte(); this.refraction = reader.ReadByte(); this.refractionfalloff = reader.ReadByte(); this.refractionpower = reader.ReadSingle(); this.envmap = reader.ReadByte(); this.envmapscale = reader.ReadSingle(); this.graytocolor = reader.ReadByte(); for (int index = 0; index < 9; index++) { this.textures[index] = Utils.ReadSizedString(reader).ToLower(CultureInfo.InvariantCulture).Replace("/", "\\").Replace("\0", string.Empty); } this.enablealpha = reader.ReadByte(); this.rimlighting = reader.ReadByte(); this.rimPower = reader.ReadSingle(); this.backlightPower = reader.ReadSingle(); // do no care what comes after this } catch (Exception ex) { logFile.WriteLog("Error BGSM " + fileName + " " + ex.Message); logFile.Close(); System.Environment.Exit(501); } reader.Close(); }
public void Read(string skyrimDir, string fileName, LogFile logFile) { MemoryStream memoryStream = new MemoryStream(); if (File.Exists(skyrimDir + fileName)) { try { FileStream fileStream = (FileStream)null; while (fileStream == null) { fileStream = Utils.GetFileStream(new FileInfo(skyrimDir + fileName), logFile); } BinaryReader binaryReader = new BinaryReader((Stream)fileStream); long length = binaryReader.BaseStream.Length; memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length); binaryReader.Close(); //logFile.WriteLog(" read " + fileName + " " + length); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " " + ex.Message); logFile.Close(); System.Environment.Exit(500); } } else if (BSAArchive.FileExists(fileName)) { try { //logFile.Console.WriteLine(" reading " + fileName + " from BSA"); byte[] newfile = BSAArchive.GetFile(fileName); int length = newfile.Length; memoryStream.Write(newfile, 0, length); //logFile.WriteLog(" read " + fileName + " " + length + " from BSA"); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " from BSA " + ex.Message); logFile.Close(); System.Environment.Exit(501); } } else { logFile.WriteLog(fileName + " not found"); logFile.Close(); System.Environment.Exit(404); } memoryStream.Position = 0L; //Console.WriteLine("Reading " + fileName); BinaryReader reader = new BinaryReader((Stream)memoryStream); this.header.Read(reader); for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index) { if (NiFile.classTypes.ContainsKey(this.header.GetBlockTypeAtIndex(index))) { NiObject niObject = (NiObject)Activator.CreateInstance(NiFile.classTypes[this.header.GetBlockTypeAtIndex(index)]); niObject.Read(this.header, reader); this.blocks.Add(niObject); } else { uint blockSizeAtIndex = this.header.GetBlockSizeAtIndex(index); reader.ReadBytes((int)blockSizeAtIndex); this.blocks.Add((NiObject)null); } } reader.Close(); //Console.WriteLine("done " + fileName); }
public void Read(string gameDir, string fileName, LogFile logFile) { MemoryStream memoryStream = new MemoryStream(); try { if (File.Exists(gameDir + fileName)) { try { FileStream fileStream = (FileStream)null; while (fileStream == null) { fileStream = Utils.GetFileStream(new FileInfo(gameDir + fileName), logFile); } BinaryReader binaryReader = new BinaryReader((Stream)fileStream); long length = binaryReader.BaseStream.Length; memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length); binaryReader.Close(); //logFile.WriteLog(" read " + fileName + " " + length); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " " + ex.Message); logFile.Close(); System.Environment.Exit(500); } } else if (BSAArchive.FileExists(fileName)) { try { byte[] newfile = BSAArchive.GetFile(fileName); int length = newfile.Length; memoryStream.Write(newfile, 0, length); } catch (Exception ex) { logFile.WriteLog("Error reading " + fileName + " from BSA/BA2 " + ex.Message + ex.Source); if (ex.Source.ToLower().Contains("mscorlib")) { logFile.WriteLog("Install Visual C++ Redistributable for Visual Studio 2015 from https://www.microsoft.com/en-us/download/details.aspx?id=48145"); } logFile.Close(); System.Environment.Exit(501); } } else { logFile.WriteLog(fileName + " not found"); logFile.Close(); System.Environment.Exit(404); } } catch (Exception ex) { logFile.WriteLog("Error accessing " + gameDir + fileName + " " + ex.Message); logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory"); logFile.Close(); System.Environment.Exit(502); } memoryStream.Position = 0L; BinaryReader reader = new BinaryReader((Stream)memoryStream); string error = "Read error " + fileName; try { this.header.Read(reader); var stream = reader.BaseStream; for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index) { //Console.WriteLine("Reading block " + index + " of " + this.header.GetNumBlocks() + " = " + stream.Position + " = " + this.header.GetBlockTypeAtIndex(index)); if (NiFile.classTypes.ContainsKey(this.header.GetBlockTypeAtIndex(index))) { NiObject niObject = (NiObject)Activator.CreateInstance(NiFile.classTypes[this.header.GetBlockTypeAtIndex(index)]); niObject.Read(this.header, reader); this.blocks.Add(niObject); this.rawBlocks.Add(new byte[0]); this.blockType.Add(this.header.GetBlockTypeAtIndex(index)); this.blockSize.Add(this.header.GetBlockSizeAtIndex(index)); } else { error = "Unsupported block " + index + " " + this.header.GetBlockTypeAtIndex(index) + " in " + gameDir + fileName; //logFile.WriteLog("Unsupported block " + index + " " + this.header.GetBlockTypeAtIndex(index) + " in " + gameDir + fileName); uint blockSizeAtIndex = this.header.GetBlockSizeAtIndex(index); this.blocks.Add((NiObject)null); this.rawBlocks.Add(reader.ReadBytes((int)blockSizeAtIndex)); this.blockType.Add(this.header.GetBlockTypeAtIndex(index)); this.blockSize.Add(this.header.GetBlockSizeAtIndex(index)); } } } catch { logFile.WriteLog(error); //logFile.Close(); //System.Environment.Exit(501); } reader.Close(); }
private static int Main(string[] args) { LogFile theLog = new LogFile(); if (Enumerable.Count<string>((IEnumerable<string>)args) < 1) { theLog.WriteLog("Nothing to do"); theLog.Close(); return -1; } string path = args[0]; if (!File.Exists(path)) { theLog.WriteLog("No input file " + path); theLog.Close(); return -1; } CultureInfo cultureInfo = CmdArgs.ci; StreamReader streamReader = new StreamReader(path, System.Text.Encoding.Default, true); List<StaticDesc> statics = new List<StaticDesc>(); StringList BSAFiles = new StringList(); StringList ignoreList = new StringList(); StringList HDTexture = new StringList(); StringList notHDTexture = new StringList(); StringList HDMesh = new StringList(); StringList notHDMesh = new StringList(); Game.Mode = "tes5"; // 1 = 1 cell seems best Game.sampleSize = 1f; int counter = 0; string worldspaceName = ""; string gameDir = ""; string outputDir = ""; string uvfile = ""; float southWestX = 0; float southWestY = 0; float atlasTolerance = 0.2f; bool generateVertexColors = true; bool dontFixTangents = false; bool dontGenerateTangents = false; bool mergeShapes = true; bool removeUnseenFaces = false; bool ignoreWater = false; bool useHDFlag = true; bool useOptimizer = false; bool ignoreMaterial = false; float globalScale = 1f; while (!streamReader.EndOfStream) { string[] strArray2 = streamReader.ReadLine().Split('='); if (strArray2.Length == 2) { ++counter; if (strArray2[0].ToLower() == "worldspace") { worldspaceName = strArray2[1]; } if (strArray2[0].ToLower() == "cellsw") { string[] strArray1 = strArray2[1].Split(' '); southWestX = float.Parse(strArray1[0], (IFormatProvider)cultureInfo); southWestY = float.Parse(strArray1[1], (IFormatProvider)cultureInfo); } if (strArray2[0].ToLower() == "pathdata") { gameDir = strArray2[1].ToLower(); if (!Directory.Exists(gameDir)) { theLog.WriteLog("No Data directory " + gameDir); theLog.Close(); return -1; } } if (strArray2[0].ToLower() == "pathoutput") { outputDir = strArray2[1]; if (!Directory.Exists(outputDir)) { Directory.CreateDirectory(outputDir); } } if (strArray2[0].ToLower() == "textureatlasmap") { uvfile = strArray2[1]; } if (strArray2[0].ToLower() == "resource") { if (File.Exists(strArray2[1])) { BSAFiles.Add(strArray2[1].ToLower()); } } if (strArray2[0].ToLower() == "ishdmeshmask") { HDMesh.Add(strArray2[1].ToLower()); } if (strArray2[0].ToLower() == "nothdmeshmask") { notHDMesh.Add(strArray2[1].ToLower()); } if (strArray2[0].ToLower() == "ishdtexturemask") { HDTexture.Add(strArray2[1].ToLower()); } if (strArray2[0].ToLower() == "nothdtexturemask") { notHDTexture.Add(strArray2[1].ToLower()); } if (strArray2[0].ToLower() == "atlastolerance") { atlasTolerance = float.Parse(strArray2[1], (IFormatProvider)cultureInfo); } if (strArray2[0].ToLower() == "ignoretranslation") { ignoreList.Add(strArray2[1].ToLower()); } if (strArray2[0].ToLower() == "gamemode") { Game.Mode = ((strArray2[1].ToLower())); if (Game.Mode == "fo3") { Game.Mode = "fnv"; } //generateVertexColors = false; } if (strArray2[0].ToLower() == "dontgeneratevertexcolors") { generateVertexColors = !Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "dontfixtangents") { dontFixTangents = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "dontgeneratetangents") { dontGenerateTangents = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "dontmergeshapes") { mergeShapes = !Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "removeunseenfaces") { removeUnseenFaces = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "ignorewater") { ignoreWater = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "usehdflag") { useHDFlag = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "useoptimizer") { useOptimizer = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "ignorematerial") { ignoreMaterial = Boolean.Parse(strArray2[1]); } if (strArray2[0].ToLower() == "globalscale") { globalScale = float.Parse(strArray2[1], (IFormatProvider)cultureInfo); } } else { break; } } Dictionary<string, string> cmdArgs = Program.CollectCmdArgs(args); if (CmdArgs.GetBool(cmdArgs, "dontGenerateVertexColors", false)) { generateVertexColors = false; } if (CmdArgs.GetBool(cmdArgs, "dontFixTangents", false)) { dontFixTangents = true; } if (CmdArgs.GetBool(cmdArgs, "dontGenerateTangents", false)) { dontGenerateTangents = true; } if (CmdArgs.GetBool(cmdArgs, "dontMergeShapes", false)) { mergeShapes = false; } if (CmdArgs.GetBool(cmdArgs, "removeUnseenFaces", false)) { removeUnseenFaces = true; } if (CmdArgs.GetBool(cmdArgs, "ignoreWater", false)) { ignoreWater = true; } if (CmdArgs.GetBool(cmdArgs, "ignoreMaterial", false)) { ignoreMaterial = true; } if (CmdArgs.GetBool(cmdArgs, "usehdlod", false)) { useHDFlag = true; } if (CmdArgs.GetBool(cmdArgs, "globalScale", false)) { globalScale = CmdArgs.GetFloat(cmdArgs, "globalScale", 1f); } int int1 = CmdArgs.GetInt(cmdArgs, "lodLevel", -1); int int2 = CmdArgs.GetInt(cmdArgs, "x", -1); int int3 = CmdArgs.GetInt(cmdArgs, "y", -1); theLog.WriteLog("Game Mode: " + Game.Mode.ToUpper()); theLog.WriteLog("Fix Tangents: " + (!dontFixTangents ? "True" : "False")); theLog.WriteLog("Generate Tangents: " + (!dontGenerateTangents ? "True" : "False")); theLog.WriteLog("Generate Vertex Colors: " + (generateVertexColors ? "True" : "False")); theLog.WriteLog("Merge Meshes: " + (mergeShapes ? "True" : "False")); theLog.WriteLog("Remove Faces under Terrain: " + (removeUnseenFaces ? "True" : "False")); theLog.WriteLog("Remove Faces under Water: " + (!ignoreWater ? "True" : "False")); theLog.WriteLog("Use HD Flag: " + (useHDFlag ? "True" : "False")); //theLog.WriteLog("Use Optimizer: " + (useOptimizer ? "True" : "False")); theLog.WriteLog("Ignore Materials: " + (ignoreMaterial ? "True" : "False")); theLog.WriteLog("Global scale: " + string.Format("{0:0.00}", globalScale)); theLog.WriteLog("Specific level: " + (int1 != -1 ? int1.ToString() : "No")); if (int2 != -1 && int3 == -1) theLog.WriteLog("Specific quad: [" + (object)int2.ToString() + ", X]"); else if (int2 == -1 && int3 != -1) theLog.WriteLog("Specific quad: [X, " + (object)int3.ToString() + "]"); else if (int2 != -1 && int3 != -1) theLog.WriteLog("Specific quad: [" + (object)int2.ToString() + ", " + (string)(object)int3.ToString() + "]"); else theLog.WriteLog("Specific quad: No"); streamReader.Close(); if (worldspaceName == "") { theLog.WriteLog("No Worldspace"); theLog.Close(); return -1; } if (outputDir == "") { theLog.WriteLog("No PathOutput"); theLog.Close(); return -1; } /*IniFile ini = new IniFile(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "My games\\skyrim\\skyrim.ini")); if (ini.IniReadValue("Archive", "sResourceArchiveList").ToLower().Contains("aaa")) { string archiveList1 = ini.IniReadValue("Archive", "sResourceArchiveList").ToLower(); string archiveList2 = ini.IniReadValue("Archive", "sResourceArchiveList2").ToLower(); if (archiveList2.Length > 0) { archiveList1 += "," + archiveList2; } BSAFiles.Clear(); BSAFiles.AddRange(archiveList1.Split(',')); for (int index = 0; index < BSAFiles.Count; ++index) { if (File.Exists(Path.Combine(gameDir, BSAFiles[index].Trim()))) { BSAFiles[index] = Path.Combine(gameDir, BSAFiles[index].Trim()); } } }*/ BSAArchive.Load(BSAFiles, theLog, (CmdArgs.GetBool(cmdArgs, "verbose", false))); streamReader = new StreamReader(path); for (int index = 0; index < counter; ++index) { streamReader.ReadLine(); } while (!streamReader.EndOfStream) { StaticDesc staticDesc = new StaticDesc(); string[] strArray2 = streamReader.ReadLine().Split('\t'); staticDesc.refID = strArray2[0]; //theLog.WriteLog(staticDesc.refID); staticDesc.staticFlags = int.Parse(strArray2[1], NumberStyles.HexNumber, (IFormatProvider)cultureInfo); staticDesc.x = float.Parse(strArray2[2], (IFormatProvider)cultureInfo); staticDesc.y = float.Parse(strArray2[3], (IFormatProvider)cultureInfo); staticDesc.z = float.Parse(strArray2[4], (IFormatProvider)cultureInfo); staticDesc.rotX = float.Parse(strArray2[5], (IFormatProvider)cultureInfo); staticDesc.rotY = float.Parse(strArray2[6], (IFormatProvider)cultureInfo); staticDesc.rotZ = float.Parse(strArray2[7], (IFormatProvider)cultureInfo); staticDesc.scale = float.Parse(strArray2[8], (IFormatProvider)cultureInfo); staticDesc.staticName = strArray2[9]; staticDesc.refFlags = int.Parse(strArray2[10], NumberStyles.HexNumber, (IFormatProvider)cultureInfo); staticDesc.materialName = strArray2[11]; staticDesc.staticFullModel = strArray2[12]; if (strArray2.Length >= 16) { staticDesc.staticModels = new string[3]; for (int index = 0; index < 3; ++index) { string str = strArray2[13 + index]; staticDesc.staticModels[index] = str.ToLower(); if (str.Length > 0 && !File.Exists(gameDir + str)) { if (!BSAArchive.FileExists(str)) { theLog.WriteLog("file not found " + gameDir + str); theLog.Close(); System.Environment.Exit(404); } } } statics.Add(staticDesc); } } streamReader.Close(); if (File.Exists(uvfile)) { theLog.WriteLog("Using UV Atlas: " + uvfile); streamReader = new StreamReader(uvfile); while (!streamReader.EndOfStream) { string[] strArray2 = streamReader.ReadLine().Split('\t'); AtlasDesc atlasDesc = new AtlasDesc(); if (strArray2.Length >= 8) { atlasDesc.SourceTexture = strArray2[0].ToLower(); int textureWidth = int.Parse(strArray2[1], (IFormatProvider)cultureInfo); int textureHeight = int.Parse(strArray2[2], (IFormatProvider)cultureInfo); int textureX = int.Parse(strArray2[3], (IFormatProvider)cultureInfo); int textureY = int.Parse(strArray2[4], (IFormatProvider)cultureInfo); int atlasWidth = int.Parse(strArray2[6], (IFormatProvider)cultureInfo); int atlasHeight = int.Parse(strArray2[7], (IFormatProvider)cultureInfo); atlasDesc.scaleU = (float) textureWidth / (float) atlasWidth; atlasDesc.scaleV = (float) textureHeight / (float)atlasHeight; atlasDesc.posU = (float)textureX / (float) atlasWidth; atlasDesc.posV = (float)textureY / (float) atlasHeight; atlasDesc.AtlasTexture = strArray2[5].ToLower(); atlasDesc.AtlasTextureN = strArray2[5].ToLower().Replace(".dds", "_n.dds"); //theLog.WriteLog(atlasDesc.SourceTexture + "\t" + atlasDesc.AtlasTexture + "\t" + atlasDesc.scaleU + "\t" + atlasDesc.scaleV + "\t" + atlasDesc.posU + "\t" + atlasDesc.posV); AtlasList.Set(atlasDesc.SourceTexture, atlasDesc); } } streamReader.Close(); } theLog.WriteLog("Output: " + outputDir); theLog.WriteLog("Generating LOD for worldspace " + worldspaceName); List<Thread> list1 = new List<Thread>(); int num = 1; int index1 = 0; while (num <= 4) { list1.Add(new Thread((ParameterizedThreadStart)(state => { List<int> list2 = (List<int>)state; new LODApp(worldspaceName, outputDir, gameDir, theLog) { verbose = (CmdArgs.GetBool(cmdArgs, "verbose", false)), fixTangents = dontFixTangents, generateTangents = !dontGenerateTangents, generateVertexColors = generateVertexColors, mergeShapes = mergeShapes, useHDFlag = useHDFlag, useOptimizer = useOptimizer, useFadeNode = CmdArgs.GetBool(cmdArgs, "useFadeNode", false), removeUnseenFaces = removeUnseenFaces, globalScale = globalScale, lodLevelToGenerate = CmdArgs.GetInt(cmdArgs, "lodLevel", -1), lodX = CmdArgs.GetInt(cmdArgs, "x", -1), lodY = CmdArgs.GetInt(cmdArgs, "y", -1), southWestX = (int) southWestX, southWestY = (int) southWestY, atlasToleranceMin = atlasTolerance * -1f, atlasToleranceMax = atlasTolerance + 1f, removeUnderwaterFaces = !ignoreWater, ignoreMaterial = ignoreMaterial, skyblivionTexPath = CmdArgs.GetBool(cmdArgs, "skyblivionTexPath", false), ignoreTransRot = ignoreList, HDTextureList = HDTexture, notHDTextureList = notHDTexture, HDMeshList = HDMesh, notHDMeshList = notHDMesh }.GenerateLOD(list2[1], list2[0], statics); }))); list1[index1].Start((object)new List<int>() { num, index1 }); num <<= 1; ++index1; } while (list1.Count > 0) { for (int index2 = 0; index2 < list1.Count; ++index2) { if (!list1[index2].IsAlive) { list1.RemoveAt(index2); --index2; } } Thread.Sleep(100); } theLog.Close(); return 0; }