Beispiel #1
0
 public void Write(string fileName, LogFile logFile)
 {
     try
     {
         BinaryWriter writer = new BinaryWriter((Stream) new FileStream(fileName, FileMode.Create));
         this.header.Update(header, this.blocks);
         this.header.Write(writer);
         for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index)
         {
             if (this.blockSize[index] == 0)
             {
                 this.blocks[index].Write(header, writer);
             }
             else
             {
                 writer.Write(this.rawBlocks[index]);
             }
         }
         writer.Write(1);
         writer.Write(0);
         writer.Close();
     }
     catch (Exception ex)
     {
         logFile.WriteLog("Error writing " + fileName + " " + ex.Message);
         logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory");
         logFile.Close();
         System.Environment.Exit(502);
     }
 }
Beispiel #2
0
 public static void WriteStats(LogFile logFile)
 {
     foreach (KeyValuePair <string, AtlasDesc> keyValuePair in _list)
     {
         if (keyValuePair.Value.before != 0 && keyValuePair.Value.before * 1.25 < keyValuePair.Value.after || keyValuePair.Value.averageU > 100 || keyValuePair.Value.averageV > 100)
         {
             string texture = keyValuePair.Key.Replace("textures\\", "").Replace("lowres\\", "");
             logFile.WriteLog(texture + ": " + keyValuePair.Value.before + " -> " + keyValuePair.Value.after + " | " + keyValuePair.Value.averageU + ", " + keyValuePair.Value.averageV);
         }
     }
 }
 public void Write(string fileName, LogFile logFile)
 {
     try
     {
         BinaryWriter writer = new BinaryWriter((Stream)new FileStream(fileName, FileMode.Create));
         this.header.Update(this.blocks);
         this.header.Write(writer);
         for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index)
             this.blocks[index].Write(writer);
         writer.Write(1);
         writer.Write(0);
         writer.Close();
     }
     catch (Exception ex)
     {
         logFile.WriteLog("Error writing " + fileName + " " + ex.Message);
         logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory");
         logFile.Close();
         System.Environment.Exit(502);
     }
 }
 public void Read(string gameDir, string fileName, LogFile logFile)
 {
     MemoryStream memoryStream = new MemoryStream();
     if (File.Exists(gameDir + fileName))
     {
         try
         {
             FileStream fileStream = (FileStream)null;
             while (fileStream == null)
             {
                 fileStream = Utils.GetFileStream(new FileInfo(gameDir + fileName), logFile);
             }
             BinaryReader binaryReader = new BinaryReader((Stream)fileStream);
             long length = binaryReader.BaseStream.Length;
             memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length);
             binaryReader.Close();
             //logFile.WriteLog(" read " + fileName + " " + length);
         }
         catch (Exception ex)
         {
             logFile.WriteLog("Error reading " + fileName + " " + ex.Message);
             logFile.Close();
             System.Environment.Exit(500);
         }
     }
     else if (BSAArchive.FileExists(fileName))
     {
         try
         {
             //logFile.Console.WriteLine(" reading " + fileName + " from BSA");
             byte[] newfile = BSAArchive.GetFile(fileName);
             int length = newfile.Length;
             memoryStream.Write(newfile, 0, length);
             //logFile.WriteLog(" read " + fileName + " " + length + " from BSA");
         }
         catch (Exception ex)
         {
             logFile.WriteLog("Error reading " + fileName + " from BSA " + ex.Message);
             logFile.Close();
             System.Environment.Exit(501);
         }
     }
     else
     {
         logFile.WriteLog(fileName + " not found");
         logFile.Close();
         System.Environment.Exit(404);
     }
     memoryStream.Position = 0L;
     //Console.WriteLine("Reading " + fileName);
     BinaryReader reader = new BinaryReader((Stream)memoryStream);
     this.header.Read(reader);
     for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index)
     {
         //Console.WriteLine(index + " Block = " + this.header.GetBlockTypeAtIndex(index));
         if (NiFile.classTypes.ContainsKey(this.header.GetBlockTypeAtIndex(index)))
         {
             NiObject niObject = (NiObject)Activator.CreateInstance(NiFile.classTypes[this.header.GetBlockTypeAtIndex(index)]);
             niObject.Read(this.header, reader);
             this.blocks.Add(niObject);
         }
         else
         {
             uint blockSizeAtIndex = this.header.GetBlockSizeAtIndex(index);
             reader.ReadBytes((int)blockSizeAtIndex);
             this.blocks.Add((NiObject)null);
         }
     }
     reader.Close();
     //Console.WriteLine("done " + fileName);
 }
Beispiel #5
0
        public ShapeDesc(String gameDir, NiFile file, NiTriBasedGeom geom, StaticDesc stat, int quadIndex, StringList PassThruMeshList, bool skyblivionTexPath, bool useOptimizer, bool fixTangents, bool useDecalFlag, bool terrain, bool verbose, LogFile logFile)
        {
            this.name = "";
            if (geom.GetNameIndex() != -1)
            {
                this.name = file.GetStringAtIndex(geom.GetNameIndex());
            }
            else
            {
                this.name = geom.GetName();
            }
            if (this.name == null)
            {
                this.name = "";
            }
            this.staticName = stat.staticName;
            if (stat.staticModels != null && quadIndex < stat.staticModels.Count())
            {
                this.staticModel = stat.staticModels[quadIndex].ToLower(CultureInfo.InvariantCulture);
            }
            else
            {
                this.staticModel = "";
            }
            this.geometry            = null;
            this.shaderType          = "";
            this.effectShader        = null;
            this.lightingShader      = null;
            this.texturingProperty   = null;
            this.materialProperty    = null;
            this.sourceTextureBase   = null;
            this.sourceTextureDetail = null;
            this.sourceTextureGlow   = null;
            this.sourceTextureBump   = null;
            this.shaderHash          = "";
            this.shapeHash           = "";
            if (stat.materialName != null)
            {
                this.material = stat.materialName;
            }
            else
            {
                this.material = "";
            }
            if (quadIndex != 0 && this.material.ToLower().Contains("largeref"))
            {
                this.material = Regex.Replace(this.material, "-largeref", "", RegexOptions.IgnoreCase);
            }
            this.textures = new string[10] {
                "", "", "", "", "", "", "", "", "", ""
            };
            this.textures[0] = "textures\\default.dds";
            this.textures[1] = "textures\\default_n.dds";

            if (this.name == "LODGenPassThru" || this.material.ToLower(CultureInfo.InvariantCulture) == "passthru" || (PassThruMeshList != null && staticModel != "" && PassThruMeshList.Any(staticModel.Contains)))
            {
                this.isPassThru = true;
                this.material   = "passthru";
            }
            else
            {
                this.isPassThru = false;
            }
            if ((stat.staticFlags & 1) == 1)
            {
                this.isGroup = true;
            }
            this.isHighDetail     = false;
            this.hasVertexColor   = false;
            this.allWhite         = false;
            this.isDoubleSided    = false;
            this.isAlpha          = false;
            this.isDecal          = false;
            this.enableParent     = 0;
            this.TextureClampMode = 0;
            this.boundingBox      = new BBox();
            this.x           = new float();
            this.y           = new float();
            this.segments    = new List <SegmentDesc>();
            this.translation = new Vector3(stat.x, stat.y, stat.z);

            this.scale = stat.scale;

            Matrix33 matrix33_1 = new Matrix33(true);
            Matrix33 matrix33_2 = new Matrix33(true);
            Matrix33 matrix33_3 = new Matrix33(true);

            matrix33_1.SetRotationX(Utils.ToRadians(-stat.rotX));
            matrix33_2.SetRotationY(Utils.ToRadians(-stat.rotY));
            matrix33_3.SetRotationZ(Utils.ToRadians(-stat.rotZ));
            this.rotation = new Matrix33(true) * matrix33_1 * matrix33_2 * matrix33_3;

            try
            {
                if (geom.GetClassName() == "NiTriStrips")
                {
                    int index = geom.GetData();
                    if (index == -1)
                    {
                        geometry = new Geometry();
                    }
                    else
                    {
                        geometry = new Geometry(new NiTriShapeData((NiTriStripsData)file.GetBlockAtIndex(index)));
                    }
                    List <int> extradatalist = geom.GetExtraData();
                    if (extradatalist.Count == 1)
                    {
                        NiBinaryExtraData extradata = (NiBinaryExtraData)file.GetBlockAtIndex(extradatalist[0]);
                        this.geometry.SetTangents(extradata.GetTangents());
                        this.geometry.SetBitangents(extradata.GetBitangents());
                    }
                }
                else
                {
                    int index = geom.GetData();
                    if (index == -1)
                    {
                        geometry = new Geometry();
                    }
                    else
                    {
                        if (file.GetBlockAtIndex(index).IsDerivedType("BSTriShape"))
                        {
                            BSTriShape bsts = (BSTriShape)file.GetBlockAtIndex(index);
                            geometry = bsts.GetGeom();
                        }
                        else
                        {
                            geometry = new Geometry((NiTriShapeData)file.GetBlockAtIndex(index));
                        }
                    }
                }
            }
            catch
            {
                logFile.WriteLog("Skipping non supported data " + this.staticModel + " " + this.name);
                geometry = new Geometry();
                return;
            }

            if (terrain)
            {
                return;
            }

            if (geometry.uvcoords.Count == 0)
            {
                logFile.WriteLog("Skipping no UV " + this.staticModel + " " + this.name);
                geometry = new Geometry();
                return;
            }

            if (geometry.HasVertexColors())
            {
                this.allWhite = true;
                List <Color4> vertexColors = geometry.GetVertexColors();
                for (int index = 0; index < vertexColors.Count; index++)
                {
                    float r = vertexColors[index][0];
                    float g = vertexColors[index][1];
                    float b = vertexColors[index][2];
                    float a = vertexColors[index][3];
                    if (r < 0.9f || b < 0.9f || g < 0.9f)
                    {
                        this.allWhite = false;
                    }
                    if (this.isPassThru && Game.Mode != "merge5")
                    {
                        // if neither LOD flag is set, alpha is used on/off at 0.5f, nobody wants that
                        // HD snow shader uses alpha for something else
                        a = 1f;
                    }
                    vertexColors[index] = new Color4(r, g, b, a);
                }
                if (this.allWhite)
                {
                    geometry.SetVertexColors(new List <Color4>());
                }
                else if (this.isPassThru && Game.Mode != "merge5")
                {
                    geometry.SetVertexColors(vertexColors);
                }
            }
            this.hasVertexColor = geometry.HasVertexColors();
            try
            {
                this.shapeHash = Utils.GetHash(Utils.ObjectToByteArray(geometry.vertices));
            }
            catch
            {
                logFile.WriteLog("Can not get hash for vertices in " + this.staticModel + " block " + this.name);
                logFile.Close();
                System.Environment.Exit(3003);
            }
            if ((file.GetVersion() > 335544325U) && (file.GetUserVersion() > 11U))
            {
                for (int index = 0; index < 2; index++)
                {
                    if (geom.GetBSProperty(index) != -1)
                    {
                        string type = file.GetBlockAtIndex(geom.GetBSProperty(index)).GetClassName().ToLower(CultureInfo.InvariantCulture);
                        if (type == "nialphaproperty")
                        {
                            if (Game.Mode == "fo4" || Game.Mode == "merge5")
                            {
                                this.isAlpha = true;
                                NiAlphaProperty alphaProperty = (NiAlphaProperty)file.GetBlockAtIndex(geom.GetBSProperty(index));
                                this.alphaThreshold = alphaProperty.GetThreshold();
                            }
                        }
                        else if (type == "bseffectshaderproperty")
                        {
                            this.shaderType = type;
                            BSEffectShaderProperty shader = (BSEffectShaderProperty)file.GetBlockAtIndex(geom.GetBSProperty(index));
                            this.textures[0] = shader.GetSourceTexture().ToLower(CultureInfo.InvariantCulture);
                            // disable non supported flags
                            if (Game.Mode != "merge5")
                            {
                                shader.SetShaderFlags1(shader.GetShaderFlags1() & 3724541045);
                                shader.SetShaderFlags2(shader.GetShaderFlags2() & 3758063615);
                            }
                            shader.SetSourceTexture("");
                            this.effectShader = shader;
                            if (this.hasVertexColor)
                            {
                                shader.SetShaderFlags2(shader.GetShaderFlags2() | 32);
                            }
                            else
                            {
                                shader.SetShaderFlags2(shader.GetShaderFlags2() & 4294967263);
                            }
                            this.isDoubleSided    = (shader.GetShaderFlags2() & 16) == 16;
                            this.TextureClampMode = shader.GetTextureClampMode();
                            shader.SetTextureClampMode(3);
                            try
                            {
                                this.shaderHash = Utils.GetHash(Utils.ObjectToByteArray(shader));
                            }
                            catch
                            {
                                logFile.WriteLog("Can not get hash for shader in " + this.staticModel + " block " + this.name);
                                logFile.Close();
                                System.Environment.Exit(3004);
                            }
                        }
                        else if (type == "bslightingshaderproperty")
                        {
                            this.shaderType = type;
                            BSLightingShaderProperty shader = (BSLightingShaderProperty)file.GetBlockAtIndex(geom.GetBSProperty(index));
                            // disable non supported flags
                            if (Game.Mode != "merge5")
                            {
                                //enviroment shader
                                if (shader.GetShaderType() == 1)
                                {
                                    if ((shader.GetShaderFlags2() & 64) == 64)
                                    {
                                        //glow shader
                                        shader.SetShaderType(2);
                                    }
                                    shader.SetShaderType(0);
                                }
                                //3695270121
                                shader.SetShaderFlags1(shader.GetShaderFlags1() & 3724541045);
                                shader.SetShaderFlags2(shader.GetShaderFlags2() & 3758063615);
                            }
                            this.TextureClampMode = shader.GetTextureClampMode();
                            shader.SetTextureClampMode(3);
                            this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16;
                            if ((Game.Mode == "tes5" || Game.Mode == "sse") && useDecalFlag && !this.isPassThru && ((shader.GetShaderFlags1() & 67108864) == 67108864 || (shader.GetShaderFlags1() & 134217728) == 134217728))
                            {
                                this.isDecal = true;
                                // SLSF1_Decal
                                shader.SetShaderFlags1(shader.GetShaderFlags1() | 67108864);
                                // SLSF1_Dynamic_Decal
                                shader.SetShaderFlags1(shader.GetShaderFlags1() | 134217728);
                                // SLSF2_No_Fade
                                shader.SetShaderFlags2(shader.GetShaderFlags2() | 8);
                            }
                            if (this.hasVertexColor)
                            {
                                shader.SetShaderFlags2(shader.GetShaderFlags2() | 32);
                            }
                            else
                            {
                                shader.SetShaderFlags2(shader.GetShaderFlags2() & 4294967263);
                            }
                            // no specular flag -> reset specular strength, color, glossiness
                            //if ((shader.GetShaderFlags1() & 1) == 0 || shader.GetSpecularStrength() == 0f || (shader.GetGlossiness() == 80f && shader.GetSpecularColor() == new Color3(0f, 0f, 0f) && shader.GetSpecularStrength() == 1f))
                            //{
                            shader.SetShaderFlags1(shader.GetShaderFlags1() & 4294967294);
                            shader.SetGlossiness(80f);
                            shader.SetSpecularColor(new Color3(0f, 0f, 0f));
                            shader.SetSpecularStrength(1f);
                            //}
                            // no soft/rim/back/effect lighting -> reset effect lighting 1 and 2
                            if ((shader.GetShaderFlags2() & 1308622848) == 0 || (shader.GetLightingEffect1() < 0.1f && shader.GetLightingEffect2() < 0.1f))
                            {
                                shader.SetShaderFlags2(shader.GetShaderFlags2() & 2986344447);
                                shader.SetLightingEffect1(0f);
                                shader.SetLightingEffect2(0f);
                            }
                            // no own emit -> reset own emit, emissive color, muliplier
                            if ((shader.GetShaderFlags1() & 4194304) == 0 || (shader.GetEmissiveColor()[0] < 0.1f && shader.GetEmissiveColor()[1] < 0.1f && shader.GetEmissiveColor()[2] < 0.1f) || shader.GetEmissiveMultiple() == 0f)
                            {
                                shader.SetShaderFlags1(shader.GetShaderFlags1() & 4290772991);
                                shader.SetEmissiveColor(new Color3(0f, 0f, 0f));
                                shader.SetEmissiveMultiple(1f);
                            }
                            this.backlightPower = shader.GetBacklightPower();
                            if (shader.GetTextureSet() != -1 && this.textures[0] == "textures\\default.dds")
                            {
                                BSShaderTextureSet shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(shader.GetTextureSet());
                                for (int index2 = 0; index2 < shaderTextureSet.GetNumTextures(); ++index2)
                                {
                                    this.textures[index2] = shaderTextureSet.GetTexture(index2).ToLower(CultureInfo.InvariantCulture);
                                }
                            }
                            shader.SetTextureSet(-1);
                            //BGSM takes priority and overwrite everything in nif
                            if (shader.GetNameIndex() != -1)
                            {
                                string bgsmFileName = file.GetStringAtIndex(shader.GetNameIndex()).ToLower(CultureInfo.InvariantCulture);
                                if (bgsmFileName.Contains(".bgsm"))
                                {
                                    int i = bgsmFileName.IndexOf("\\data\\");
                                    if (i > 0)
                                    {
                                        i           += 6;
                                        bgsmFileName = bgsmFileName.Substring(i, bgsmFileName.Length - i);
                                    }
                                    if (stat.materialSwap.ContainsKey(bgsmFileName))
                                    {
                                        bgsmFileName = stat.materialSwap[bgsmFileName];
                                    }
                                    BGSMFile bgsmdata = new BGSMFile();
                                    bgsmdata.Read(gameDir, bgsmFileName, logFile);
                                    if (bgsmdata.textures[0] != "")
                                    {
                                        this.textures[0]      = "textures\\" + bgsmdata.textures[0];
                                        this.textures[1]      = "textures\\" + bgsmdata.textures[1];
                                        this.textures[7]      = "textures\\" + bgsmdata.textures[2];
                                        this.TextureClampMode = bgsmdata.textureClampMode;
                                        shader.SetTextureClampMode(this.TextureClampMode);
                                        this.isAlpha       = Convert.ToBoolean(bgsmdata.alphaFlag);
                                        this.isDoubleSided = Convert.ToBoolean(bgsmdata.doubleSided);
                                        shader.SetShaderFlags2(shader.GetShaderFlags2() | 16);
                                        this.alphaThreshold = bgsmdata.alphaThreshold;
                                        this.backlightPower = bgsmdata.backlightPower;
                                        shader.SetBacklightPower(this.backlightPower);
                                    }
                                }
                            }
                            try
                            {
                                this.shaderHash = Utils.GetHash(Utils.ObjectToByteArray(shader));
                            }
                            catch
                            {
                                logFile.WriteLog("Can not get hash for shader in " + this.staticModel + " block " + this.name);
                                logFile.Close();
                                System.Environment.Exit(3005);
                            }
                            this.lightingShader = shader;
                        }
                        else
                        {
                            if (this.shaderType == "")
                            {
                                this.shaderType = type;
                            }
                        }
                    }
                }
            }
            else
            {
                this.shaderType = "none";
                for (int index = 0; index < geom.GetNumProperties(); ++index)
                {
                    NiProperty niProperty = (NiProperty)file.GetBlockAtIndex(geom.GetProperty(index));
                    string     type       = niProperty.GetClassName().ToLower(CultureInfo.InvariantCulture);
                    if (niProperty.GetType() == typeof(BSShaderPPLightingProperty))
                    {
                        BSShaderPPLightingProperty shader           = (BSShaderPPLightingProperty)file.GetBlockAtIndex(geom.GetProperty(index));
                        BSShaderTextureSet         shaderTextureSet = (BSShaderTextureSet)file.GetBlockAtIndex(shader.GetTextureSet());
                        for (int index2 = 0; index2 < shaderTextureSet.GetNumTextures(); ++index2)
                        {
                            this.textures[index2] = shaderTextureSet.GetTexture(index2).ToLower(CultureInfo.InvariantCulture);
                        }
                        //this.hasVertexColor = (shader.GetShaderFlags2() & 32) == 32;
                        //this.isDoubleSided = (shader.GetShaderFlags2() & 16) == 16;
                        //this.TextureClampMode = shader.GetTextureClampMode();
                        this.shaderType = type;
                        break;
                    }
                    if (niProperty.GetType() == typeof(NiMaterialProperty))
                    {
                        this.materialProperty = (NiMaterialProperty)niProperty;
                        this.hasVertexColor   = this.geometry.HasVertexColors();
                    }
                    if (niProperty.GetType() == typeof(NiTexturingProperty))
                    {
                        this.texturingProperty = (NiTexturingProperty)niProperty;
                        string str1 = "textures\\defaultdiffuse.dds";
                        string str2 = "textures\\default_n.dds";
                        if (this.texturingProperty != null)
                        {
                            TexDesc baseTexture = this.texturingProperty.GetBaseTexture();
                            if (this.texturingProperty.HasBaseTexture() && this.texturingProperty.GetBaseTexture().source != -1)
                            {
                                this.sourceTextureBase = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetBaseTexture().source);
                                str1 = this.sourceTextureBase.GetFileName().ToLower(CultureInfo.InvariantCulture);
                            }
                            if (this.texturingProperty.HasDarkTexture() && this.texturingProperty.GetDarkTexture().source != -1)
                            {
                                if (verbose)
                                {
                                    logFile.WriteLog("dark texture " + this.staticName);
                                }
                            }
                            if (this.texturingProperty.HasDetailTexture() && this.texturingProperty.GetDetailTexture().source != -1)
                            {
                                if (verbose)
                                {
                                    logFile.WriteLog("detail texture " + this.staticName);
                                }
                                this.sourceTextureDetail = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetDetailTexture().source);
                                str1 = this.sourceTextureDetail.GetFileName().ToLower(CultureInfo.InvariantCulture);
                            }
                            if (this.texturingProperty.HasGlossTexture() && this.texturingProperty.GetGlossTexture().source != -1)
                            {
                                if (verbose)
                                {
                                    logFile.WriteLog("gloss texture " + this.staticName);
                                }
                            }
                            if (this.texturingProperty.HasGlowTexture() && this.texturingProperty.GetGlowTexture().source != -1)
                            {
                                if (verbose)
                                {
                                    logFile.WriteLog("glow texture " + this.staticName);
                                }
                                this.sourceTextureGlow = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetGlowTexture().source);
                            }
                            if (this.texturingProperty.HasBumpMapTexture() && this.texturingProperty.GetBumpMapTexture().source != -1)
                            {
                                if (verbose)
                                {
                                    logFile.WriteLog("bump texture " + this.staticName);
                                }
                                this.sourceTextureBump = (NiSourceTexture)file.GetBlockAtIndex(this.texturingProperty.GetBumpMapTexture().source);
                            }
                            if (this.texturingProperty.HasDecalTexture0() && this.texturingProperty.GetDecalTexture0().source != -1)
                            {
                                if (verbose)
                                {
                                    logFile.WriteLog("decal texture " + this.staticName);
                                }
                            }
                            str2 = Utils.GetNormalTextureName(str1);
                            if (skyblivionTexPath && !str1.Contains("textures\\tes4"))
                            {
                                str1 = str1.ToLower().Replace("textures", "textures\\tes4");
                                str2 = str2.ToLower().Replace("textures", "textures\\tes4");
                            }
                        }
                        this.textures[0] = str1.ToLower(CultureInfo.InvariantCulture);
                        this.textures[1] = str2.ToLower(CultureInfo.InvariantCulture);
                        if (this.texturingProperty.HasBaseTexture())
                        {
                            this.TextureClampMode = this.texturingProperty.GetBaseTexture().clampMode;
                        }
                        this.shaderType = type;
                        break;
                    }
                }
            }

            for (int index = 0; index < this.textures.Length; index++)
            {
                this.textures[index] = this.textures[index].Trim();
                if (this.textures[index].Contains(".dds") && !this.textures[index].Contains("textures\\"))
                {
                    this.textures[index] = Path.Combine("textures\\", this.textures[index]);
                }
            }

            if (((Game.Mode == "convert4" || Game.Mode == "convert5") && useOptimizer && AtlasList.Contains(this.textures[0])) || this.textures[0] == "textures\\grid.dds")
            {
                string texture = this.textures[0];
                geometry      = geometry.ReUV(this, texture, logFile, verbose);
                this.textures = new string[10] {
                    "", "", "", "", "", "", "", "", "", ""
                };
                this.textures[0] = AtlasList.Get(texture).AtlasTexture;
                this.textures[1] = AtlasList.Get(texture).AtlasTextureN;
                if (this.textures[2] != "")
                {
                    this.textures[2] = AtlasList.Get(texture).AtlasTexture;
                }
                if (Game.Mode == "fo4")
                {
                    this.textures[7] = AtlasList.Get(texture).AtlasTextureS;
                }
                this.TextureClampMode = 0U;
                this.isHighDetail     = false;
            }
            else if ((Game.Mode == "convert4" || Game.Mode == "convert5") && useOptimizer && verbose)
            {
                logFile.WriteLog(this.staticModel + " " + this.name + " " + this.textures[0] + " not in atlas file");
            }
            if (!geometry.HasNormals())
            {
                geometry.FaceNormals();
                geometry.SmoothNormals(60f, 0.001f);
            }
            if (fixTangents && !geometry.HasTangents())
            {
                geometry.UpdateTangents(fixTangents);
            }
        }
Beispiel #6
0
        public void Read(string gameDir, string fileName, LogFile logFile)
        {
            MemoryStream memoryStream = new MemoryStream();

            try
            {
                if (File.Exists(gameDir + fileName))
                {
                    try
                    {
                        FileStream fileStream = (FileStream)null;
                        while (fileStream == null)
                        {
                            fileStream = Utils.GetFileStream(new FileInfo(gameDir + fileName), logFile);
                        }
                        BinaryReader binaryReader = new BinaryReader((Stream)fileStream);
                        long         length       = binaryReader.BaseStream.Length;
                        memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length);
                        binaryReader.Close();
                    }
                    catch (Exception ex)
                    {
                        logFile.WriteLog("Error reading " + fileName + " " + ex.Message);
                        logFile.Close();
                        System.Environment.Exit(500);
                    }
                }
                else if (BSAArchive.FileExists(fileName))
                {
                    try
                    {
                        byte[] newfile = BSAArchive.GetFile(fileName);
                        int    length  = newfile.Length;
                        memoryStream.Write(newfile, 0, length);
                    }
                    catch (Exception ex)
                    {
                        logFile.WriteLog("Error reading " + fileName + " from BSA/BA2 " + ex.Message);
                        logFile.Close();
                        System.Environment.Exit(501);
                    }
                }
                else
                {
                    logFile.WriteLog(fileName + " not found!");
                    return;
                    //logFile.Close();
                    //System.Environment.Exit(404);
                }
            }
            catch (Exception ex)
            {
                logFile.WriteLog("Error accessing " + gameDir + fileName + " " + ex.Message);
                logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory");
                logFile.Close();
                System.Environment.Exit(502);
            }
            memoryStream.Position = 0L;
            BinaryReader reader = new BinaryReader((Stream)memoryStream);

            try
            {
                this.headerString = "";
                byte[] data = reader.ReadBytes(4);
                for (int index = 0; index < 4; index++)
                {
                    this.headerString += (object)(char)data[index];
                }
                this.version           = reader.ReadUInt32();
                this.textureClampMode  = reader.ReadUInt32();
                this.uvOffset          = Utils.ReadUVCoord(reader);
                this.uvScale           = Utils.ReadUVCoord(reader);
                this.alpha             = reader.ReadSingle();
                this.alphamode0        = reader.ReadByte();
                this.alphamode1        = reader.ReadUInt32();
                this.alphamode2        = reader.ReadUInt32();
                this.alphaThreshold    = reader.ReadByte();
                this.alphaFlag         = reader.ReadByte();
                this.zBufferWrite      = reader.ReadByte();
                this.zBufferTest       = reader.ReadByte();
                this.reflections       = reader.ReadByte();
                this.wetreflections    = reader.ReadByte();
                this.decal             = reader.ReadByte();
                this.doubleSided       = reader.ReadByte();
                this.decalnofade       = reader.ReadByte();
                this.noocclude         = reader.ReadByte();
                this.refraction        = reader.ReadByte();
                this.refractionfalloff = reader.ReadByte();
                this.refractionpower   = reader.ReadSingle();
                this.envmap            = reader.ReadByte();
                this.envmapscale       = reader.ReadSingle();
                this.graytocolor       = reader.ReadByte();
                for (int index = 0; index < 9; index++)
                {
                    this.textures[index] = Utils.ReadSizedString(reader).ToLower(CultureInfo.InvariantCulture).Replace("/", "\\").Replace("\0", string.Empty);
                }
                this.enablealpha    = reader.ReadByte();
                this.rimlighting    = reader.ReadByte();
                this.rimPower       = reader.ReadSingle();
                this.backlightPower = reader.ReadSingle();
                // do no care what comes after this
            }
            catch (Exception ex)
            {
                logFile.WriteLog("Error BGSM " + fileName + " " + ex.Message);
                logFile.Close();
                System.Environment.Exit(501);
            }
            reader.Close();
        }
Beispiel #7
0
        public void Read(string skyrimDir, string fileName, LogFile logFile)
        {
            MemoryStream memoryStream = new MemoryStream();

            if (File.Exists(skyrimDir + fileName))
            {
                try
                {
                    FileStream fileStream = (FileStream)null;
                    while (fileStream == null)
                    {
                        fileStream = Utils.GetFileStream(new FileInfo(skyrimDir + fileName), logFile);
                    }
                    BinaryReader binaryReader = new BinaryReader((Stream)fileStream);
                    long         length       = binaryReader.BaseStream.Length;
                    memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length);
                    binaryReader.Close();
                    //logFile.WriteLog(" read " + fileName + " " + length);
                }
                catch (Exception ex)
                {
                    logFile.WriteLog("Error reading " + fileName + " " + ex.Message);
                    logFile.Close();
                    System.Environment.Exit(500);
                }
            }
            else if (BSAArchive.FileExists(fileName))
            {
                try
                {
                    //logFile.Console.WriteLine(" reading " + fileName + " from BSA");
                    byte[] newfile = BSAArchive.GetFile(fileName);
                    int    length  = newfile.Length;
                    memoryStream.Write(newfile, 0, length);
                    //logFile.WriteLog(" read " + fileName + " " + length + " from BSA");
                }
                catch (Exception ex)
                {
                    logFile.WriteLog("Error reading " + fileName + " from BSA " + ex.Message);
                    logFile.Close();
                    System.Environment.Exit(501);
                }
            }
            else
            {
                logFile.WriteLog(fileName + " not found");
                logFile.Close();
                System.Environment.Exit(404);
            }
            memoryStream.Position = 0L;
            //Console.WriteLine("Reading " + fileName);
            BinaryReader reader = new BinaryReader((Stream)memoryStream);

            this.header.Read(reader);
            for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index)
            {
                if (NiFile.classTypes.ContainsKey(this.header.GetBlockTypeAtIndex(index)))
                {
                    NiObject niObject = (NiObject)Activator.CreateInstance(NiFile.classTypes[this.header.GetBlockTypeAtIndex(index)]);
                    niObject.Read(this.header, reader);
                    this.blocks.Add(niObject);
                }
                else
                {
                    uint blockSizeAtIndex = this.header.GetBlockSizeAtIndex(index);
                    reader.ReadBytes((int)blockSizeAtIndex);
                    this.blocks.Add((NiObject)null);
                }
            }
            reader.Close();
            //Console.WriteLine("done " + fileName);
        }
Beispiel #8
0
        public void Read(string gameDir, string fileName, LogFile logFile)
        {
            MemoryStream memoryStream = new MemoryStream();

            try
            {
                if (File.Exists(gameDir + fileName))
                {
                    try
                    {
                        FileStream fileStream = (FileStream)null;
                        while (fileStream == null)
                        {
                            fileStream = Utils.GetFileStream(new FileInfo(gameDir + fileName), logFile);
                        }
                        BinaryReader binaryReader = new BinaryReader((Stream)fileStream);
                        long         length       = binaryReader.BaseStream.Length;
                        memoryStream.Write(binaryReader.ReadBytes((int)length), 0, (int)length);
                        binaryReader.Close();
                        //logFile.WriteLog(" read " + fileName + " " + length);
                    }
                    catch (Exception ex)
                    {
                        logFile.WriteLog("Error reading " + fileName + " " + ex.Message);
                        logFile.Close();
                        System.Environment.Exit(500);
                    }
                }
                else if (BSAArchive.FileExists(fileName))
                {
                    try
                    {
                        byte[] newfile = BSAArchive.GetFile(fileName);
                        int    length  = newfile.Length;
                        memoryStream.Write(newfile, 0, length);
                    }
                    catch (Exception ex)
                    {
                        logFile.WriteLog("Error reading " + fileName + " from BSA/BA2 " + ex.Message + ex.Source);
                        if (ex.Source.ToLower().Contains("mscorlib"))
                        {
                            logFile.WriteLog("Install Visual C++ Redistributable for Visual Studio 2015 from https://www.microsoft.com/en-us/download/details.aspx?id=48145");
                        }
                        logFile.Close();
                        System.Environment.Exit(501);
                    }
                }
                else
                {
                    logFile.WriteLog(fileName + " not found");
                    logFile.Close();
                    System.Environment.Exit(404);
                }
            }
            catch (Exception ex)
            {
                logFile.WriteLog("Error accessing " + gameDir + fileName + " " + ex.Message);
                logFile.WriteLog("In case Mod Organizer is used, set output path outside of game and MO virtual file system directory");
                logFile.Close();
                System.Environment.Exit(502);
            }
            memoryStream.Position = 0L;
            BinaryReader reader = new BinaryReader((Stream)memoryStream);
            string       error  = "Read error " + fileName;

            try
            {
                this.header.Read(reader);
                var stream = reader.BaseStream;
                for (int index = 0; (long)index < (long)this.header.GetNumBlocks(); ++index)
                {
                    //Console.WriteLine("Reading block " + index + " of " + this.header.GetNumBlocks() + " = " + stream.Position + " = " + this.header.GetBlockTypeAtIndex(index));
                    if (NiFile.classTypes.ContainsKey(this.header.GetBlockTypeAtIndex(index)))
                    {
                        NiObject niObject = (NiObject)Activator.CreateInstance(NiFile.classTypes[this.header.GetBlockTypeAtIndex(index)]);
                        niObject.Read(this.header, reader);
                        this.blocks.Add(niObject);
                        this.rawBlocks.Add(new byte[0]);
                        this.blockType.Add(this.header.GetBlockTypeAtIndex(index));
                        this.blockSize.Add(this.header.GetBlockSizeAtIndex(index));
                    }
                    else
                    {
                        error = "Unsupported block " + index + " " + this.header.GetBlockTypeAtIndex(index) + " in " + gameDir + fileName;
                        //logFile.WriteLog("Unsupported block " + index + " " + this.header.GetBlockTypeAtIndex(index) + " in " + gameDir + fileName);
                        uint blockSizeAtIndex = this.header.GetBlockSizeAtIndex(index);
                        this.blocks.Add((NiObject)null);
                        this.rawBlocks.Add(reader.ReadBytes((int)blockSizeAtIndex));
                        this.blockType.Add(this.header.GetBlockTypeAtIndex(index));
                        this.blockSize.Add(this.header.GetBlockSizeAtIndex(index));
                    }
                }
            }
            catch
            {
                logFile.WriteLog(error);
                //logFile.Close();
                //System.Environment.Exit(501);
            }
            reader.Close();
        }
        private static int Main(string[] args)
        {
            LogFile theLog = new LogFile();
            if (Enumerable.Count<string>((IEnumerable<string>)args) < 1)
            {
                theLog.WriteLog("Nothing to do");
                theLog.Close();
                return -1;
            }
            string path = args[0];
            if (!File.Exists(path))
            {
                theLog.WriteLog("No input file " + path);
                theLog.Close();
                return -1;
            }
            CultureInfo cultureInfo = CmdArgs.ci;
            StreamReader streamReader = new StreamReader(path, System.Text.Encoding.Default, true);
            List<StaticDesc> statics = new List<StaticDesc>();
            StringList BSAFiles = new StringList();
            StringList ignoreList = new StringList();
            StringList HDTexture = new StringList();
            StringList notHDTexture = new StringList();
            StringList HDMesh = new StringList();
            StringList notHDMesh = new StringList();
            Game.Mode = "tes5";
            // 1 = 1 cell seems best
            Game.sampleSize = 1f;
            int counter = 0;
            string worldspaceName = "";
            string gameDir = "";
            string outputDir = "";
            string uvfile = "";
            float southWestX = 0;
            float southWestY = 0;
            float atlasTolerance = 0.2f;
            bool generateVertexColors = true;
            bool dontFixTangents = false;
            bool dontGenerateTangents = false;
            bool mergeShapes = true;
            bool removeUnseenFaces = false;
            bool ignoreWater = false;
            bool useHDFlag = true;
            bool useOptimizer = false;
            bool ignoreMaterial = false;
            float globalScale = 1f;
            while (!streamReader.EndOfStream)
            {
                string[] strArray2 = streamReader.ReadLine().Split('=');
                if (strArray2.Length == 2)
                {
                    ++counter;
                    if (strArray2[0].ToLower() == "worldspace")
                    {
                        worldspaceName = strArray2[1];
                    }
                    if (strArray2[0].ToLower() == "cellsw")
                    {
                        string[] strArray1 = strArray2[1].Split(' ');
                        southWestX = float.Parse(strArray1[0], (IFormatProvider)cultureInfo);
                        southWestY = float.Parse(strArray1[1], (IFormatProvider)cultureInfo);
                    }
                    if (strArray2[0].ToLower() == "pathdata")
                    {
                        gameDir = strArray2[1].ToLower();
                        if (!Directory.Exists(gameDir))
                        {
                            theLog.WriteLog("No Data directory " + gameDir);
                            theLog.Close();
                            return -1;
                        }
                    }
                    if (strArray2[0].ToLower() == "pathoutput")
                    {
                        outputDir = strArray2[1];
                        if (!Directory.Exists(outputDir))
                        {
                            Directory.CreateDirectory(outputDir);
                        }
                    }
                    if (strArray2[0].ToLower() == "textureatlasmap")
                    {
                        uvfile = strArray2[1];
                    }
                    if (strArray2[0].ToLower() == "resource")
                    {
                        if (File.Exists(strArray2[1]))
                        {
                            BSAFiles.Add(strArray2[1].ToLower());
                        }
                    }
                    if (strArray2[0].ToLower() == "ishdmeshmask")
                    {
                        HDMesh.Add(strArray2[1].ToLower());
                    }
                    if (strArray2[0].ToLower() == "nothdmeshmask")
                    {
                        notHDMesh.Add(strArray2[1].ToLower());
                    }
                    if (strArray2[0].ToLower() == "ishdtexturemask")
                    {
                        HDTexture.Add(strArray2[1].ToLower());
                    }
                    if (strArray2[0].ToLower() == "nothdtexturemask")
                    {
                        notHDTexture.Add(strArray2[1].ToLower());
                    }
                    if (strArray2[0].ToLower() == "atlastolerance")
                    {
                        atlasTolerance = float.Parse(strArray2[1], (IFormatProvider)cultureInfo);
                    }
                    if (strArray2[0].ToLower() == "ignoretranslation")
                    {
                        ignoreList.Add(strArray2[1].ToLower());
                    }
                    if (strArray2[0].ToLower() == "gamemode")
                    {
                        Game.Mode = ((strArray2[1].ToLower()));
                        if (Game.Mode == "fo3")
                        {
                            Game.Mode = "fnv";
                        }
                        //generateVertexColors = false;
                    }
                    if (strArray2[0].ToLower() == "dontgeneratevertexcolors")
                    {
                        generateVertexColors = !Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "dontfixtangents")
                    {
                        dontFixTangents = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "dontgeneratetangents")
                    {
                        dontGenerateTangents = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "dontmergeshapes")
                    {
                        mergeShapes = !Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "removeunseenfaces")
                    {
                        removeUnseenFaces = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "ignorewater")
                    {
                        ignoreWater = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "usehdflag")
                    {
                        useHDFlag = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "useoptimizer")
                    {
                        useOptimizer = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "ignorematerial")
                    {
                        ignoreMaterial = Boolean.Parse(strArray2[1]);
                    }
                    if (strArray2[0].ToLower() == "globalscale")
                    {
                        globalScale = float.Parse(strArray2[1], (IFormatProvider)cultureInfo);
                    }
                }
                else
                {
                    break;
                }
            }

            Dictionary<string, string> cmdArgs = Program.CollectCmdArgs(args);
            if (CmdArgs.GetBool(cmdArgs, "dontGenerateVertexColors", false))
            {
                generateVertexColors = false;
            }
            if (CmdArgs.GetBool(cmdArgs, "dontFixTangents", false))
            {
                dontFixTangents = true;
            }
            if (CmdArgs.GetBool(cmdArgs, "dontGenerateTangents", false))
            {
                dontGenerateTangents = true;
            }
            if (CmdArgs.GetBool(cmdArgs, "dontMergeShapes", false))
            {
                mergeShapes = false;
            }
            if (CmdArgs.GetBool(cmdArgs, "removeUnseenFaces", false))
            {
                removeUnseenFaces = true;
            }
            if (CmdArgs.GetBool(cmdArgs, "ignoreWater", false))
            {
                ignoreWater = true;
            }
            if (CmdArgs.GetBool(cmdArgs, "ignoreMaterial", false))
            {
                ignoreMaterial = true;
            }
            if (CmdArgs.GetBool(cmdArgs, "usehdlod", false))
            {
                useHDFlag = true;
            }
            if (CmdArgs.GetBool(cmdArgs, "globalScale", false))
            {
                globalScale = CmdArgs.GetFloat(cmdArgs, "globalScale", 1f);
            }

            int int1 = CmdArgs.GetInt(cmdArgs, "lodLevel", -1);
            int int2 = CmdArgs.GetInt(cmdArgs, "x", -1);
            int int3 = CmdArgs.GetInt(cmdArgs, "y", -1);
            theLog.WriteLog("Game Mode: " + Game.Mode.ToUpper());
            theLog.WriteLog("Fix Tangents: " + (!dontFixTangents ? "True" : "False"));
            theLog.WriteLog("Generate Tangents: " + (!dontGenerateTangents ? "True" : "False"));
            theLog.WriteLog("Generate Vertex Colors: " + (generateVertexColors ? "True" : "False"));
            theLog.WriteLog("Merge Meshes: " + (mergeShapes ? "True" : "False"));
            theLog.WriteLog("Remove Faces under Terrain: " + (removeUnseenFaces ? "True" : "False"));
            theLog.WriteLog("Remove Faces under Water: " + (!ignoreWater ? "True" : "False"));
            theLog.WriteLog("Use HD Flag: " + (useHDFlag ? "True" : "False"));
            //theLog.WriteLog("Use Optimizer: " + (useOptimizer ? "True" : "False"));
            theLog.WriteLog("Ignore Materials: " + (ignoreMaterial ? "True" : "False"));
            theLog.WriteLog("Global scale: " + string.Format("{0:0.00}", globalScale));
            theLog.WriteLog("Specific level: " + (int1 != -1 ? int1.ToString() : "No"));
            if (int2 != -1 && int3 == -1)
                theLog.WriteLog("Specific quad: [" + (object)int2.ToString() + ", X]");
            else if (int2 == -1 && int3 != -1)
                theLog.WriteLog("Specific quad: [X, " + (object)int3.ToString() + "]");
            else if (int2 != -1 && int3 != -1)
                theLog.WriteLog("Specific quad: [" + (object)int2.ToString() + ", " + (string)(object)int3.ToString() + "]");
            else
                theLog.WriteLog("Specific quad: No");

            streamReader.Close();
            if (worldspaceName == "")
            {
                theLog.WriteLog("No Worldspace");
                theLog.Close();
                return -1;
            }
            if (outputDir == "")
            {
                theLog.WriteLog("No PathOutput");
                theLog.Close();
                return -1;
            }
            /*IniFile ini = new IniFile(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments), "My games\\skyrim\\skyrim.ini"));
            if (ini.IniReadValue("Archive", "sResourceArchiveList").ToLower().Contains("aaa"))
            {
                string archiveList1 = ini.IniReadValue("Archive", "sResourceArchiveList").ToLower();
                string archiveList2 = ini.IniReadValue("Archive", "sResourceArchiveList2").ToLower();
                if (archiveList2.Length > 0)
                {
                    archiveList1 += "," + archiveList2;
                }
                BSAFiles.Clear();
                BSAFiles.AddRange(archiveList1.Split(','));
                for (int index = 0; index < BSAFiles.Count; ++index)
                {
                    if (File.Exists(Path.Combine(gameDir, BSAFiles[index].Trim())))
                    {
                        BSAFiles[index] = Path.Combine(gameDir, BSAFiles[index].Trim());
                    }
                }
            }*/
            BSAArchive.Load(BSAFiles, theLog, (CmdArgs.GetBool(cmdArgs, "verbose", false)));
            streamReader = new StreamReader(path);
            for (int index = 0; index < counter; ++index)
            {
                streamReader.ReadLine();
            }
            while (!streamReader.EndOfStream)
            {
                StaticDesc staticDesc = new StaticDesc();
                string[] strArray2 = streamReader.ReadLine().Split('\t');
                staticDesc.refID = strArray2[0];
                //theLog.WriteLog(staticDesc.refID);
                staticDesc.staticFlags = int.Parse(strArray2[1], NumberStyles.HexNumber, (IFormatProvider)cultureInfo);
                staticDesc.x = float.Parse(strArray2[2], (IFormatProvider)cultureInfo);
                staticDesc.y = float.Parse(strArray2[3], (IFormatProvider)cultureInfo);
                staticDesc.z = float.Parse(strArray2[4], (IFormatProvider)cultureInfo);
                staticDesc.rotX = float.Parse(strArray2[5], (IFormatProvider)cultureInfo);
                staticDesc.rotY = float.Parse(strArray2[6], (IFormatProvider)cultureInfo);
                staticDesc.rotZ = float.Parse(strArray2[7], (IFormatProvider)cultureInfo);
                staticDesc.scale = float.Parse(strArray2[8], (IFormatProvider)cultureInfo);
                staticDesc.staticName = strArray2[9];
                staticDesc.refFlags = int.Parse(strArray2[10], NumberStyles.HexNumber, (IFormatProvider)cultureInfo);
                staticDesc.materialName = strArray2[11];
                staticDesc.staticFullModel = strArray2[12];
                if (strArray2.Length >= 16)
                {
                    staticDesc.staticModels = new string[3];
                    for (int index = 0; index < 3; ++index)
                    {
                        string str = strArray2[13 + index];
                        staticDesc.staticModels[index] = str.ToLower();
                        if (str.Length > 0 && !File.Exists(gameDir + str))
                        {
                            if (!BSAArchive.FileExists(str))
                            {
                                theLog.WriteLog("file not found " + gameDir + str);
                                theLog.Close();
                                System.Environment.Exit(404);
                            }
                        }
                    }
                    statics.Add(staticDesc);
                }
            }
            streamReader.Close();
            if (File.Exists(uvfile))
            {
                theLog.WriteLog("Using UV Atlas: " + uvfile);
                streamReader = new StreamReader(uvfile);
                while (!streamReader.EndOfStream)
                {
                    string[] strArray2 = streamReader.ReadLine().Split('\t');
                    AtlasDesc atlasDesc = new AtlasDesc();
                    if (strArray2.Length >= 8)
                    {
                        atlasDesc.SourceTexture = strArray2[0].ToLower();
                        int textureWidth = int.Parse(strArray2[1], (IFormatProvider)cultureInfo);
                        int textureHeight = int.Parse(strArray2[2], (IFormatProvider)cultureInfo);
                        int textureX = int.Parse(strArray2[3], (IFormatProvider)cultureInfo);
                        int textureY = int.Parse(strArray2[4], (IFormatProvider)cultureInfo);
                        int atlasWidth = int.Parse(strArray2[6], (IFormatProvider)cultureInfo);
                        int atlasHeight = int.Parse(strArray2[7], (IFormatProvider)cultureInfo);
                        atlasDesc.scaleU = (float) textureWidth / (float) atlasWidth;
                        atlasDesc.scaleV = (float) textureHeight / (float)atlasHeight;
                        atlasDesc.posU = (float)textureX / (float) atlasWidth;
                        atlasDesc.posV = (float)textureY / (float) atlasHeight;
                        atlasDesc.AtlasTexture = strArray2[5].ToLower();
                        atlasDesc.AtlasTextureN = strArray2[5].ToLower().Replace(".dds", "_n.dds");
                        //theLog.WriteLog(atlasDesc.SourceTexture + "\t" + atlasDesc.AtlasTexture + "\t" + atlasDesc.scaleU + "\t" + atlasDesc.scaleV + "\t" + atlasDesc.posU + "\t" + atlasDesc.posV);
                        AtlasList.Set(atlasDesc.SourceTexture, atlasDesc);
                    }
                }
                streamReader.Close();
            }
            theLog.WriteLog("Output: " + outputDir);
            theLog.WriteLog("Generating LOD for worldspace " + worldspaceName);
            List<Thread> list1 = new List<Thread>();
            int num = 1;
            int index1 = 0;
            while (num <= 4)
            {
                list1.Add(new Thread((ParameterizedThreadStart)(state =>
                {
                    List<int> list2 = (List<int>)state;
                    new LODApp(worldspaceName, outputDir, gameDir, theLog)
                    {
                        verbose = (CmdArgs.GetBool(cmdArgs, "verbose", false)),
                        fixTangents = dontFixTangents,
                        generateTangents = !dontGenerateTangents,
                        generateVertexColors = generateVertexColors,
                        mergeShapes = mergeShapes,
                        useHDFlag = useHDFlag,
                        useOptimizer = useOptimizer,
                        useFadeNode = CmdArgs.GetBool(cmdArgs, "useFadeNode", false),
                        removeUnseenFaces = removeUnseenFaces,
                        globalScale = globalScale,
                        lodLevelToGenerate = CmdArgs.GetInt(cmdArgs, "lodLevel", -1),
                        lodX = CmdArgs.GetInt(cmdArgs, "x", -1),
                        lodY = CmdArgs.GetInt(cmdArgs, "y", -1),
                        southWestX = (int) southWestX,
                        southWestY = (int) southWestY,
                        atlasToleranceMin = atlasTolerance * -1f,
                        atlasToleranceMax = atlasTolerance + 1f,
                        removeUnderwaterFaces = !ignoreWater,
                        ignoreMaterial = ignoreMaterial,
                        skyblivionTexPath = CmdArgs.GetBool(cmdArgs, "skyblivionTexPath", false),
                        ignoreTransRot = ignoreList,
                        HDTextureList = HDTexture,
                        notHDTextureList = notHDTexture,
                        HDMeshList = HDMesh,
                        notHDMeshList = notHDMesh
                    }.GenerateLOD(list2[1], list2[0], statics);
                })));
                list1[index1].Start((object)new List<int>()
                {
                    num,
                    index1
                });
                num <<= 1;
                ++index1;
            }
            while (list1.Count > 0)
            {
                for (int index2 = 0; index2 < list1.Count; ++index2)
                {
                    if (!list1[index2].IsAlive)
                    {
                        list1.RemoveAt(index2);
                        --index2;
                    }
                }
                Thread.Sleep(100);
            }
            theLog.Close();
            return 0;
        }