public static createFXSound ( Part part, FXGroup group, string sndPath, bool loop, float maxDistance = 30f ) : bool | ||
part | Part | |
group | FXGroup | |
sndPath | string | |
loop | bool | |
maxDistance | float | |
Résultat | bool |
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } Events["ContextMenuRetract"].guiName = "Retract (" + KASAddonControlKey.telescopicRetractKey + ")"; Events["ContextMenuExtend"].guiName = "Extend (" + KASAddonControlKey.telescopicExtendKey + ")"; KAS_Shared.createFXSound(this.part, fxSndMotorStart, motorStartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndMotor, motorSndPath, true); KAS_Shared.createFXSound(this.part, fxSndMotorStop, motorStopSndPath, false); KAS_Shared.createFXSound(this.part, fxSndSection, sectionSndPath, false); LoadSections(); if (savedSectionsLocalPos.Count > 0) { KAS_Shared.DebugLog("OnStart(TelescopicArm) - Re-set section position from save"); foreach (KeyValuePair <int, SectionInfo> section in sections) { KAS_Shared.DebugLog("OnStart(TelescopicArm) - Move section " + section.Key + " to local position : " + section.Value.savedLocalPos); section.Value.transform.position = this.part.transform.TransformPoint(section.Value.savedLocalPos); } } }
public override void OnStart(StartState state) { base.OnStart(state); if (state != StartState.None) { if (allowRelease) { Actions["ActionGroupRelease"].active = true; Events["ContextMenuRelease"].guiActive = true; Events["ContextMenuRelease"].guiActiveUnfocused = true; } else { Actions["ActionGroupRelease"].active = false; Events["ContextMenuRelease"].guiActive = false; Events["ContextMenuRelease"].guiActiveUnfocused = false; } } if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndStore, sndStorePath, false); LoadBays(); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndAttach, attachSndPath, false); KAS_Shared.createFXSound(this.part, fxSndDetach, detachSndPath, false); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndPlug, plugSndPath, false); KAS_Shared.createFXSound(this.part, fxSndUnplug, unplugSndPath, false); KAS_Shared.createFXSound(this.part, fxSndPlugDocked, plugDockedSndPath, false); KAS_Shared.createFXSound(this.part, fxSndUnplugDocked, unplugDockedSndPath, false); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } Events["Activate"].guiName = activateText; KAS_Shared.createFXSound(this.part, fxSndTimeStart, timeStartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndTimeLoop, timeLoopSndPath, true); KAS_Shared.createFXSound(this.part, fxSndTimeEnd, timeEndSndPath, false); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndGrab, grabSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachPart, attachPartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndDetach, detachSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachStatic, attachStaticSndPath, false); RefreshContextMenu(); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndStore, sndStorePath, false); KAS_Shared.createFXSound(this.part, fxSndOpen, sndOpenPath, false); KAS_Shared.createFXSound(this.part, fxSndClose, sndClosePath, false); KAS_Shared.createFXSound(this.part, fxSndBipWrong, bipWrongSndPath, false); GameEvents.onVesselChange.Add(new EventData <Vessel> .OnEvent(this.OnVesselChange)); orgMass = this.part.partInfo.partPrefab.mass; RefreshTotalSize(); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndGrab, grabSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachPart, attachPartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndDetach, detachSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachStatic, attachStaticSndPath, false); GameEvents.onCrewBoardVessel.Add(new EventData <GameEvents.FromToAction <Part, Part> > .OnEvent(this.OnCrewBoardVessel)); GameEvents.onVesselChange.Add(new EventData <Vessel> .OnEvent(this.OnVesselChange)); RefreshContextMenu(); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndAttach, attachSndPath, false); KAS_Shared.createFXSound(this.part, fxSndDetach, detachSndPath, false); KAS_Shared.createFXSound(this.part, fxSndMagnet, magnetSndPath, true); KAS_Shared.createFXSound(this.part, fxSndMagnetStart, magnetStartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndMagnetStop, magnetStopSndPath, false); if (attachMode.FixedJoint) { MagnetActive = true; } }
public override void OnStart(StartState state) { KAS_Shared.DebugLog("OnStart(Rotor)"); //Do not start from editor and at KSP first loading if (state == StartState.Editor || state == StartState.None) { return; } Events["ContextMenuMotorNegative"].guiName = negativeWayText + " (" + KASAddonControlKey.rotorNegativeKey + ")"; Events["ContextMenuMotorPositive"].guiName = positiveWayText + " (" + KASAddonControlKey.rotorPositiveKey + ")"; Actions["ActionGroupMotorNegative"].guiName = negativeWayText; Actions["ActionGroupMotorPositive"].guiName = positiveWayText; KAS_Shared.DebugLog("Loading rotor sounds..."); KAS_Shared.createFXSound(this.part, fxSndMotorStart, motorStartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndMotor, motorSndPath, true); KAS_Shared.createFXSound(this.part, fxSndMotorStop, motorStopSndPath, false); }
public override void OnStart(StartState state) { base.OnStart(state); if (attachMode.StaticJoint || attachMode.FixedJoint) { Events["ContextMenuDetach"].guiActive = true; Events["ContextMenuDetach"].guiActiveUnfocused = true; } else { Events["ContextMenuDetach"].guiActive = false; Events["ContextMenuDetach"].guiActiveUnfocused = false; } KAS_Shared.createFXSound(this.part, fxSndAttachStatic, attachStaticSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachPart, attachPartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachEva, attachEvaSndPath, false); KAS_Shared.createFXSound(this.part, fxSndDetach, detachSndPath, false); }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } KAS_Shared.createFXSound(this.part, fxSndGrab, grabSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachPart, attachPartSndPath, false); KAS_Shared.createFXSound(this.part, fxSndDetach, detachSndPath, false); KAS_Shared.createFXSound(this.part, fxSndAttachStatic, attachStaticSndPath, false); RefreshContextMenu(); //Get attach node if (attachNodeName == null || attachNodeName == "") { if (this.part.srfAttachNode == null) { KAS_Shared.DebugError("Grab - surface attach node cannot be found on the part !"); return; } KAS_Shared.AddNodeTransform(this.part, this.part.srfAttachNode); partNode = this.part.srfAttachNode; } else { AttachNode an = this.part.findAttachNode(attachNodeName); if (an == null) { KAS_Shared.DebugError("Grab - " + attachNodeName + " node cannot be found on the part !"); return; } KAS_Shared.AddNodeTransform(this.part, an); partNode = an; } }
public override void OnStart(StartState state) { base.OnStart(state); if (state == StartState.Editor || state == StartState.None) { return; } //Loading texture texStrut = GameDatabase.Instance.GetTexture(tubeTexPath, false); if (!texStrut) { KAS_Shared.DebugError("tube texture loading error !"); ScreenMessages.PostScreenMessage( "Texture file : " + tubeTexPath + " as not been found, please check your KAS installation !", 10, ScreenMessageStyle.UPPER_CENTER); } // loading sounds KAS_Shared.createFXSound(this.part, fxSndLink, sndLinkPath, false); KAS_Shared.createFXSound(this.part, fxSndUnlink, sndUnlinkPath, false); KAS_Shared.createFXSound(this.part, fxSndBroke, sndBrokePath, false); // loading strut renderer strutRenderer = this.part.gameObject.AddComponent <KAS_Tube>(); strutRenderer.tubeTexTilingOffset = textureTiling; strutRenderer.tubeScale = tubeScale; strutRenderer.sphereScale = jointScale; strutRenderer.tubeTexture = texStrut; strutRenderer.sphereTexture = texStrut; strutRenderer.tubeJoinedTexture = texStrut; strutRenderer.srcNode = strutTransform; // loading tube type switch (tubeSrcType) { case "None": strutRenderer.srcJointType = KAS_Tube.tubeJointType.None; break; case "Rounded": strutRenderer.srcJointType = KAS_Tube.tubeJointType.Rounded; break; case "ShiftedAndRounded": strutRenderer.srcJointType = KAS_Tube.tubeJointType.ShiftedAndRounded; break; case "Joined": strutRenderer.srcJointType = KAS_Tube.tubeJointType.Joined; break; default: strutRenderer.srcJointType = KAS_Tube.tubeJointType.Joined; break; } switch (tubeTgtType) { case "None": strutRenderer.tgtJointType = KAS_Tube.tubeJointType.None; break; case "Rounded": strutRenderer.tgtJointType = KAS_Tube.tubeJointType.Rounded; break; case "ShiftedAndRounded": strutRenderer.tgtJointType = KAS_Tube.tubeJointType.ShiftedAndRounded; break; case "Joined": strutRenderer.tgtJointType = KAS_Tube.tubeJointType.Joined; break; default: strutRenderer.tgtJointType = KAS_Tube.tubeJointType.Joined; break; } // Reset link if docked if (attachMode.Docked && !linked) { KAS_Shared.DebugLog("OnStart(strut) Docked strut detected from save, relinking..."); KASModuleStrut linkedStrutModuleSavedD = dockedAttachModule.GetComponent <KASModuleStrut>(); LinkTo(linkedStrutModuleSavedD, false, true); } // Loading onVesselWasModified KSP event GameEvents.onVesselWasModified.Add(new EventData <Vessel> .OnEvent(this.OnVesselWasModified)); }