Ejemplo n.º 1
0
        public void LoadMenu()
        {
            if (m_actionSystem.GetWinState())
            {
                m_curProgress.m_level++;
                SaveGame();
            }

            Time.timeScale = 1;
            m_mainMenu.UpdateUI();
            FindObjectOfType <Player>().SetDefault();
            FindObjectOfType <Field>().Reset();
            FindObjectOfType <CameraMovement>().SetDefault();
        }
Ejemplo n.º 2
0
        public void EnableFinalPanel()
        {
            m_panelPause.SetActive(false);
            m_finalPanel.SetActive(true);

            if (m_actionSystem.GetWinState())
            {
                m_finalPanelTextLose.SetActive(false);
                m_finalPanelTextWin.SetActive(true);
            }
            else
            {
                m_finalPanelTextWin.SetActive(false);
                m_finalPanelTextLose.SetActive(true);
            }
        }