Exemple #1
0
        public static float Noise(Vector3 pos, int octaves)
        {
            float r = 0.01f;

            return(SimplexNoise.Noise(pos.X * r, pos.Y * r, pos.Z * r, octaves));
        }
Exemple #2
0
        public static float Noise(Vector3 pos)
        {
            float r = 0.05f;

            return(SimplexNoise.Noise(pos.X * r, pos.Y * r, pos.Z * r));
        }