protected override void Initialize() { AdvancingFrontVIS2006.AdvancingFrontVIS2006.GetIdealEdgeLength(0, (Resolution / 2 - 2), 0); //DualMarchingSquaresNeilson.MarchingSquaresTableGenerator.PrintCaseTable(); ModelIndex = -1; if (ModelIndex > -1) { Sampler.ReadData(Models[ModelIndex], Resolution); } float n = SimplexNoise.Noise(0, 0); RState = new RasterizerState(); RState.CullMode = (Sampler.ImageData != null ? CullMode.CullCounterClockwiseFace : CullMode.CullClockwiseFace); GraphicsDevice.RasterizerState = RState; graphics.PreferredBackBufferWidth = 1600; graphics.PreferredBackBufferHeight = 900; graphics.PreferMultiSampling = true; graphics.ApplyChanges(); IsMouseVisible = true; //effect = new BasicEffect(GraphicsDevice); reg_effect = Content.Load <Effect>("ShaderRegular"); reg_effect.Parameters["ColorEnabled"].SetValue(true); dn_effect = Content.Load <Effect>("ShaderDN"); dn_effect.Parameters["ColorEnabled"].SetValue(true); wire_effect = Content.Load <Effect>("WireShader"); QualityIndex = 0; NextAlgorithm(); //effect.VertexColorEnabled = true; Camera = new Camera(GraphicsDevice, new Vector3(-Resolution, Resolution, -Resolution), 1f); Camera.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), (float)graphics.PreferredBackBufferWidth / (float)graphics.PreferredBackBufferHeight, 0.1f, 1000.0f); if (SelectedAlgorithm.Is3D) { Camera.Update(true); //effect.View = Camera.View; reg_effect.Parameters["View"].SetValue(Camera.View); reg_effect.Parameters["Projection"].SetValue(Camera.Projection); dn_effect.Parameters["View"].SetValue(Camera.View); dn_effect.Parameters["Projection"].SetValue(Camera.Projection); } last_state = Keyboard.GetState(); DrawMode = Isosurface.DrawModes.Mesh; WireframeMode = WireframeModes.Fill; base.Initialize(); }
protected override void Initialize() { //DualMarchingSquaresNeilson.MarchingSquaresTableGenerator.PrintCaseTable(); ModelIndex = -1; if (ModelIndex > -1) { Sampler.ReadData(Models[ModelIndex], Resolution); } float n = SimplexNoise.Noise(0, 0); RState = new RasterizerState(); RState.CullMode = (Sampler.ImageData != null ? CullMode.CullCounterClockwiseFace : CullMode.CullClockwiseFace); GraphicsDevice.RasterizerState = RState; graphics.PreferredBackBufferWidth = 1600; graphics.PreferredBackBufferHeight = 900; graphics.PreferMultiSampling = true; graphics.ApplyChanges(); IsMouseVisible = true; effect = new BasicEffect(GraphicsDevice); QualityIndex = 0; NextAlgorithm(); effect.VertexColorEnabled = true; Camera = new Camera(GraphicsDevice, new Vector3(-Resolution, Resolution, -Resolution), 1f); if (SelectedAlgorithm.Is3D) { Camera.Update(true); effect.View = Camera.View; } last_state = Keyboard.GetState(); DrawMode = Isosurface.DrawModes.Mesh; WireframeMode = WireframeModes.Fill; base.Initialize(); }
public static float Noise(Vector3 pos, int octaves) { float r = 0.01f; return(SimplexNoise.Noise(pos.X * r, pos.Y * r, pos.Z * r, octaves)); }
public static float Noise(Vector3 pos) { float r = 0.05f; return(SimplexNoise.Noise(pos.X * r, pos.Y * r, pos.Z * r)); }