public static float Noise(Vector3 pos, int octaves) { float r = 0.01f; return(SimplexNoise.Noise(pos.X * r, pos.Y * r, pos.Z * r, octaves)); }
public static float Noise(Vector3 pos) { float r = 0.05f; return(SimplexNoise.Noise(pos.X * r, pos.Y * r, pos.Z * r)); }